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To nice for Twitter / Find me on BlueSky

Deutschland
Joined November 2015
Photo by Pat_Goodguy (@PatGoodguy)Photo by Pat_Goodguy (@PatGoodguy)Photo by Pat_Goodguy (@PatGoodguy)Photo by Pat_Goodguy (@PatGoodguy)Photo by Pat_Goodguy (@PatGoodguy)Photo by Pat_Goodguy (@PatGoodguy)Photo by Pat_Goodguy (@PatGoodguy)Photo by Pat_Goodguy (@PatGoodguy)Photo by Pat_Goodguy (@PatGoodguy)Photo by Pat_Goodguy (@PatGoodguy)
Pat_Goodguy retweeted
HERE COMES A NEW CHALLENGER! @RyanJosephHart challenges anybody at CROSSOVER this weekend to beat him in a FT10! Winning against him will earn you 50€ from his pocket. We will have a dedicated Xbox set-up prepared on site for you to challenge him! #CROSSOVER2026
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Pat_Goodguy retweeted
There are only 5 days left until registration for @Evo_France closes, but 3 more chances to get your ticket through one of our partnered local events: Check out the event announcements at @Vermilion_Squad, @CoreGamerTreff, and @PatGoodguy for more information!
7 days left to enter the bracket. Competitor registration for Evo France closes soon 👊
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Pat_Goodguy retweeted
We are giving away #2XKO Skins! Want some new drip for when you jump into the action? •Follow our account. •Like & Repost this. •Tag 2 friends. We will be picking the winner 02/05/2026!
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Pat_Goodguy retweeted
Pixel art | Bloody Roar Artist: @ahruon
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Pat_Goodguy retweeted
SF6 DACH-Region aufgepasst! Diesen Sonntag um 16 Uhr veranstalte ich kurz vor den Feiertagen noch ein Online Turnier Es wird ein Preisgeld von, Stand jetzt, 160,-€ hierfür geben!!! Weitere Details hierzu, findet ihr auf der start. gg Seite start.gg/tournament/the-beat…
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It's Mega Man's 38th anniversary!
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ロックマン新作決定おめでとう
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Pat_Goodguy retweeted
Rework of the Digimon World cover from the PS1 one more time!! :D #digimon #digimonworld
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Escalation is better than Conquest #Battlefield6
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Pat_Goodguy retweeted
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This winter, Chun-Li from Street Fighter comes to the City of the Wolves! 👊🔥 Her character trailer is here NOW! Check it out! (VA: Jennie Kwan) #FatalFury #CotW_ChunLi
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Daily digi meme - day 407
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This is just absurd.
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Pat_Goodguy retweeted
ITS GIVE AWAY TIME😈 #2XKO Ultra Arcane Starter Editions! •Follow our account. •Like & Repost this. •Tag 2 friends. We will be picking the winner 11/13/25!
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Pat_Goodguy retweeted
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Pat_Goodguy retweeted
Having fun with 2XKO Early Access and ready to take it to the next level? Join one of these weekly online tournaments! Sign ups can be found on: start.gg (Reply with event info if you’d like your online weekly to be added. Updated monthly.)
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Pat_Goodguy retweeted
‼️ 2XKO GIVEAWAY ‼️ To celebrate the launch of 2XKO we’re giving away 3 custom Mavercade KeebBrawler leverless controllers! 👍 Like + Retweet 🏃‍♂️ Follow @2XKOIntel + @TokonFighters 💬 Comment your main! 📅 Ends October 17th
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Pat_Goodguy retweeted
Hey guys, Tom here. Just one day from now, 2XKO will enter Early Access! While the game is still very WIP, this is an exciting new phase of development, so it’s a good time to talk about what Early Access means, and how it fits into our overall plan for launching the game. Our vision for 2XKO is a game and team built to serve the FGC, both today and (hopefully!) for generations to come. Here’s what we think it takes to do that: • An amazing game that’s fun at all skill levels and rewards your devotion to mastery • High quality content (like champs, skins, QoL updates, etc) delivered as a live service • A competitive ecosystem that supports and brings out the best in the FGC • Delivered on the platforms where fighting game players play today: consoles and PC So far, we’ve been focused on that first point: building an amazing game. After the Alpha Labs and Closed Beta, we’re feeling pretty good about our foundation. We’re now ready to build up what it's going to take to achieve our full vision. Enter, Early Access Specifically, in Early Access we’ll be looking at: • Seasons. Early Access kicks off with our first draft of seasonal content: Season 0. Every season will have a new champion, Battle Pass, and more. Season 0 will last through the end of 2025. From then on, we’re aiming for five seasons of 10-ish weeks a year, each bringing a new champion. • Ranked. We learned a lot during Closed Beta, and will be making improvements to placements, match fairness, and the tempo of the climb. Also, the team is cooking on ways to support labbing in Training Mode between Ranked matches instead of going back into the lobby. • Content. The in-game store is going live for the first time. We’ll be paying close attention to how content lands for you—what you love, and what you don’t—and the pace of progression in systems like the Battle Pass and Champion Mastery. • Competitive. We started supporting community tournaments toward the tail end of Closed Beta with our First Impact program, and we’re going to continue exploring the best ways to do that in Early Access. Here’s the list of events we’re sponsoring for the rest of 2025 if you’re interested. 2xko.riotgames.com/en-us/new… • Console. We haven’t taken our foot off the gas in getting the game to console. Right now the team is focusing on the work that it takes to go from the console betas we shipped in Alpha Labs to a fully featured game. We’ll be sure to share major updates here. Once we get all of the above into great shape, we’ll be ready to leave Early Access and for the official launch of a “fully armed and operational” 2XKO! Just like with the Alpha Labs and Closed Beta, you can expect things to change as we figure out what’s working and what’s not. The key difference is that during Early Access we’ll be making changes live, so bear with us as we find our footing. We really appreciate all for your support and excitement leading up to this moment, and for being patient with us as we get the game to where it needs to be. Keep playing, keep talking to us, and keep the hype going. We’ll see you in Early Access. Til next time, Tom P.S. Support your locals.
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