youtube.com/shorts/fozKhJC1i…
I THOUGHT HE KILLED THE PILOT?
Now that E-Day numbers are where they should be since it is a reflection of the product who will be joining me in WARDOGS? 😊
Biggest takeaway for Season 2 of Wardogs so far for me has been:
Assault Rifles now take way too long to secure kills
SKS is a joke even with AP rounds
Flesh Rounds on anything is busted
Vector remains relatively unchanged
Every server is a civil war re-enactment
Hopefully the ammo nerf is reverted or tuned back a little, other than that I have nit-picky things here and there but I will always defend this studio, I love this game and the honesty they have with making mistakes, I hope they can learn from them and grow.
All in all I had way more fun in season 1, slower progression is for me because I personally like exclusivity but I understand that cannot relatively be balanced. I don’t agree with the ammo nerfs I felt like the game was fine where it was, buff upwards instead of nerfing. ❤️
The rain also creates closer encounters which you’d think would be good for the Assault class but with the all around ammo nerf assault has a harder time securing MORE kills which means more investment on kits, more loss which means more people switch to doing other things.
I’m not sure of the vision of season 2 they envisioned but I’ve found myself piloting for most of this season which also got a NERF.
The 50MG turrets placeable in FOBS are definitely neat though, I do enjoy the rain and the atmosphere it provides.






