Matthew Parker (@PillBugGames) header
Matthew Parker (@PillBugGames) profile picture

Drop Command on Steam: https://teapawt.net/t.co/OSPPWoaLEp Press Kit: https://teapawt.net/t.co/2TpPsID3Rp

Vancouver, British Columbia
Joined July 2015
Photo by Matthew Parker (@PillBugGames)Photo by Matthew Parker (@PillBugGames)Photo by Matthew Parker (@PillBugGames)Photo by Matthew Parker (@PillBugGames)Photo by Matthew Parker (@PillBugGames)Photo by Matthew Parker (@PillBugGames)Photo by Matthew Parker (@PillBugGames)Photo by Matthew Parker (@PillBugGames)Photo by Matthew Parker (@PillBugGames)Photo by Matthew Parker (@PillBugGames)
Drop Command median play time just surpassed Mech Shuffle median play time by 3 minutes, with a sample size 15x larger! (Mech Shuffle still has an average play time 3 hours longer- benefit of being released for ~4 years rather than ~1 month) #indiegamedev #indiegames
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Drop Command just hit 150 reviews! Just under a month since launch. Thanks so much all of you who have been playing and leaving your reviews. Cheers to the next 150 reviews! 🥂🍻🥂#indiegamedev #indiegames
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Working on the empire encyclopedia entries for Drop Command. Helpful for diplomacy, finding capital planets, etc. Coming in the next QoL update! #indiegames #indiegamedev
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Drop Command update coming soon. QoL patch will include Weapon Groups in the Refit Bay! Should simplify things when kitting out your new units. You'll still be able to use the in-combat hotkeys, but I expect most people will prefer using the visual UI. #indiegamedev #gamedev
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Week 1 playtime stats are looking solid for Drop Command. Thanks so much everyone who is taking time to conquer the Hyades! #indiegamedev #indiegames #gamedev
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Matthew Parker retweeted
Replying to @PillBugGames
Awesome to see some in-depth game development! ✌️ Btw, I guess you should be the one to break the news but just so you know; The game have reached 100+ Steam reviews!
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Tracked down the auto-battle win percent bug! Turns out empire fleets were using their theoretical maximum combat value instead of their current combat value... oops! will be fixed in the next patch. #indiegamedev #gamedev
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Drop Command hit 50 reviews and Very Positive just 30 hours after launch! Thanks so much everyone, feeling very grateful for all the support. #indiegamedev #indiegames #gamedev
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Just hit 10 reviews, thanks so much everyone! Launch day is going well. We could not be happier with how things are going. A couple bugs and glitches to work on for the next patch though. #indiegames #steamgame #gamedev
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I can't believe it's happening now. Launch is in 30 minutes! #indiegamedev #gamedev #indiegames
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Enjoyed this opportunity to chat with ZeroSum. We had a lot of fun talking about Drop Command development and everything else! #indiegamedev #gamedev
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Kinda crazy that 7,777 people have tried our demo. Also crazy that the mean and median have been essentially static for the last 5000 or so players. Our 20/60/120 min off ramps worked better than expected.
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2 weeks ago we were at 14k wishlists. Today we hit 22k! Very grateful to all the content creators covering Drop Command this week as we get ready to launch on Sept 28th #indiegames #gamedev
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Drop Command just hit 20k wishlists! 🔥🚀🔥 Let's celebrate with a first peek at the new Assault Mech arriving on launch day. Only 6 days until release!
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