Justin Wang (@PixelForgeGames) header
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Solo dev working on Rogue Fable IV. A fast paced, turn based traditional roguelike. A massive scope and deep mechanics distilled into intense 60 minute runs.

Vancouver, Canada
Joined January 2019
Photo by Justin Wang (@PixelForgeGames)Photo by Justin Wang (@PixelForgeGames)Photo by Justin Wang (@PixelForgeGames)Photo by Justin Wang (@PixelForgeGames)Photo by Justin Wang (@PixelForgeGames)Photo by Justin Wang (@PixelForgeGames)Photo by Justin Wang (@PixelForgeGames)Photo by Justin Wang (@PixelForgeGames)Photo by Justin Wang (@PixelForgeGames)
#RogueFableIV is now available on Steam: store.steampowered.com/app/2… Free web demo (about a year behind Steam version): justin-wang123.itch.io/rogue…
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Justin Wang retweeted
Funny bug when spamming jumps. Apparently we can double and even triple jump right now :P #indiegamedev
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Funny bug when spamming jumps. Apparently we can double and even triple jump right now :P #indiegamedev
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Justin Wang retweeted
I'm really trying to dress up level generation so that each level looks like an actual place rather than just rooms and corridors. Most of it is not even gameplay relevant but I still think it looks cool. Here's a shot in the palace library. #indiegamedev #pixelart
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I'm really trying to dress up level generation so that each level looks like an actual place rather than just rooms and corridors. Most of it is not even gameplay relevant but I still think it looks cool. Here's a shot in the palace library. #indiegamedev #pixelart
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Justin Wang retweeted
Continuing my quest to add little animations and effects all throughout the game. Here's simple one when the player learns a new talent from a Tome of Knowledge. #indiegamedev #roguelike #pixelart
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Continuing my quest to add little animations and effects all throughout the game. Here's simple one when the player learns a new talent from a Tome of Knowledge. #indiegamedev #roguelike #pixelart
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Justin Wang retweeted
More effects work for the Ice Mage. Cone of Cold finally has an actual animation! I'm still trying to work out how much to push the visuals on effects to make them look good/readable without slowing gameplay or spamming the screen with noise. #gamedev #turnbased #pixelart
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More effects work for the Ice Mage. Cone of Cold finally has an actual animation! I'm still trying to work out how much to push the visuals on effects to make them look good/readable without slowing gameplay or spamming the screen with noise. #gamedev #turnbased #pixelart
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Justin Wang retweeted
Another little bit of animation polish for Rogue Fable IV on enemy Trample ability. I'm gradually getting a bit quicker at turning these out, which is good as I've got like 100+ actions/abilities that I'd like to have some unique little effects for. This goes beyond simply 'looking good'. I believe that quick, snappy, unique little effects actually reinforce the UI of the game in that they convey information to the player (what ability someone just used). #indiegames #turnbased #pixelart
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Another little bit of animation polish for Rogue Fable IV on enemy Trample ability. I'm gradually getting a bit quicker at turning these out, which is good as I've got like 100+ actions/abilities that I'd like to have some unique little effects for. This goes beyond simply 'looking good'. I believe that quick, snappy, unique little effects actually reinforce the UI of the game in that they convey information to the player (what ability someone just used). #indiegames #turnbased #pixelart
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Justin Wang retweeted
I've been working away these past few weeks on new projectile effects. Like all the animation lately I'm trying to keep it fast and snappy so it doesn't slow down gameplay. Unique enough to convey information visually without filling the screen with noise. Here's the new basic ice projectile. Pretty happy how this one is turning out. #indiedev #roguelike #pixelart
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I've been working away these past few weeks on new projectile effects. Like all the animation lately I'm trying to keep it fast and snappy so it doesn't slow down gameplay. Unique enough to convey information visually without filling the screen with noise. Here's the new basic ice projectile. Pretty happy how this one is turning out. #indiedev #roguelike #pixelart
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Justin Wang retweeted
Reworked the potion sprites a little bit. Cleaning up some 5+ year old art and trying to give them different silhouettes to make them just a little bit easier to distinguish at a glance. #gamedev #pixelart
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