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The official account for Map Labs, a game dev community + series of level design events! Join our Discord: https://teapawt.net/t.co/lHAylV0NgB

Hammer Editor
Joined January 2019
Photo by Map Labs (@PlayMapLabs)Photo by Map Labs (@PlayMapLabs)Photo by Map Labs (@PlayMapLabs)Photo by Map Labs (@PlayMapLabs)Photo by Map Labs (@PlayMapLabs)Photo by Map Labs (@PlayMapLabs)Photo by Map Labs (@PlayMapLabs)Photo by Map Labs (@PlayMapLabs)Photo by Map Labs (@PlayMapLabs)Photo by Map Labs (@PlayMapLabs)
"why haven't you been tweeting lately?" idk, why doesn't this website work?
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You can UV your geo almost instantly with Hammer's Fast Texture tool. This alone would make most geometry tools a so much better. Again, this isn't revolutionary new tech. It's just implemented in a way that's quick and easy to do, something all level editors should be doing.
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Still reeling over how absurdly easy and fast Hammer is. Did this entirely in Hammer, using stock materials and Hammer geo only. I gave myself a 2 hour time limit.
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The Elision Effect ✨ out now! get it along with 9 other indie games in the newest Indiepocalypse Zine! 👉 tea0.eu/tee
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THE BOSS LVL has ARRIVED! We know, we know... Another sequel? Well, yes and no. This is as much of a sequel to LVL2 as Tokyo Drift was a sequel to 2 Fast 2 Furious. So what's the non-sequitur twist here? Boss Fights!
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Extended Playabilitea - out now! teamakesgames.itch.io/ep (RTs appreciated 💞)
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With CSGO's Source 2 update just around the corner, I thought I'd put together a big collection of some of my Half-Life: Alyx WIPs and throw them on ArtStation. Might have to dip into CSGO once that update hits... 👀 More in the replies! #Source2 #halflife #vr
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Excuse me while I hatch my brains out
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Half-Life 2: Inhuman is a mod that seeks to completely overhaul the base game's combat loop. Smarter and deadlier enemies combined with rebalanced weapons and suit mechanics create an intense survival action experience. moddb.com/mods/inhuman #halflife2 #gamedev
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We're online.
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Map Labs retweeted
We’re hosting a CS:GO jam over at @PlayMapLabs and we’ll be running a game night shortly after it’s conclusion to play submissions! Check it out
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Hey, project lead of Hadron here. In due time we plan to reveal more for 2023 but right now I come with different news, I suffer from an immunological disease, next month my disability checks will be getting cut off and I've come to request your help at: ko-fi.com/fakerac#
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Map Labs retweeted
Half-Life Alyx: LEVITATION will be releasing this Friday -- November 25, 2022. 💥🎆 The mod is 3-4 hours long, and FREE for all owners of Half-Life: Alyx. You can join us in celebrating the release in our Discord channel discord.gg/WpaMr2s
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I programmed a lil guy for @PlayMapLabs @Gmadador_ deserves a lot of credit for the initial set up and animation work. gfycat.com/clearcutblushingb…
Eye Candy is back! And this sequel brings more than just a pretty face. It features the debut of two new features to our template: Houndeyes and PBR workflow support. Thanks to @TheComradeVideo for the logo art. Check his stuff out!
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Here’s the OG art in both painted and inked versions. I guess the { y } thingy just didn’t read as well. All the same.
Eye Candy is back! And this sequel brings more than just a pretty face. It features the debut of two new features to our template: Houndeyes and PBR workflow support. Thanks to @TheComradeVideo for the logo art. Check his stuff out!
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Final AI upgrade for Inhuman. By default, HL2s npcs grab the first available LOS or cover node that works for them. In Inhuman, they continue the search around them, checking for more ideal cover locations which they get with a simple scoring system. 1/3
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tried out a different style.
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Map Labs retweeted
Title_Pending will be Releasing on Steam September 27th, 2022! Go Wishlist it here: store.steampowered.com/app/1…
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