Poly Hammer (@PolyHammerTools) header
Poly Hammer (@PolyHammerTools) profile picture

Tools for the next generation of 3D

Joined July 2024
From AI mesh to orc MetaHuman in #Blender Our new tutorial series with @MeshyAI covers retopology, texturing & custom expressions using Character DNA Pro in Blender. youtu.be/fx0jenL7pq8 Part 1 is live. Subscribe! More tutorials will be dropping over the coming weeks! #MetaHuman #Blender #UnrealEngine #FACS #Mocap
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New tutorial just dropped! Watch this short tutorial on how to assemble this MetaHuman for a cinematic render in Blender, in just 2-clicks! Tutorial: youtu.be/F26dKFnp8jo Addon: polyhammer.com/character-ass… #blender #MetaHumans #Unreal #Lighting #Groom #Physics #b3d
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Want to spend less time assembling MetaHumans, and more time creating cinematics in Blender? Meet the Character Assembly addon. A two-click workflow that brings all your extra non-DNA MetaHuman data out of Unreal Engine into Blender! For the Unreal side, we created a free plugin that exports all the data you need. Then, drag the exported manifest into Blender, and everything assembles, including hair physics! Character Assembly brings together the MetaHuman, outfit, grooms, and textures, then builds the material graphs, and sets up Geometry Node hair simulations using Blender 5.2’s new XPBD solver. Watch the video to see it in action, and read the full blog post! Blog Post: polyhammer.com/blog/create-a… Free Unreal Plugin: fab.com/listings/2dbd9ea9-82… Blender Addon: polyhammer.com/character-ass… #Blender #MetaHuman #UnrealEngine #CharacterAnimation #b3d #rendering #lighting
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Are you looking for THE simplest motion capture and animation pipeline for MetaHumans in Blender? Then check out this tutorial! It shows you how to use Unreal's markerless motion capture plugin, and goes into more detail about our latest updates to our Character Control Rig addon. Now animations from your favorite humanoid skeletons import automatically! Tutorial: youtu.be/8RiUGEizWAM Addon: polyhammer.com/character-con… #MetaHuman #UnrealEngine #UE5 #UnrealEngine5 #Blender #Blender3D #UnrealToBlender #BlenderTutorial #CharacterAnimation
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Blender animators! We just pushed a major update to our MetaHuman animation pipeline! It now supports 2 rig frameworks: Rigify and Auto Rig Pro. Skeleton templates now leverage our brand-new retargeting engine. You can grab character animations from 8 different sources, and they all auto retarget onto your MetaHuman's control rig on import! It's dead simple. Full details here: polyhammer.com/character-con… Did we miss one? Let us know in the comments what retargeting templates we should add next! #MetaHuman #UE5 #b3d #CharacterAnimation #UnrealEngine
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We had so much fun yesterday customizing #MetaHuman expressions with #Blender on Epic's latest Inside Unreal Episode! Watch the full episode here: youtube.com/live/WZhDr5Ktf9c…
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HUGE NEWS for the #Blender and @UnrealEngine community! We've integrated Epic's OpenRigLogic from the new MetaHuman Devkit directly into our Character DNA Addon — and made it totally FREE! Read our post about it and the new pro features! 👇 polyhammer.com/blog/free-cha… Get 1-to-1 #MetaHuman rigs inside Blender today! #b3d #UnrealEngine5 #Animation #TechArt
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Replying to @bnkiran86 @Coverop
Gotcha, we made a tutorial on this actually if you want to check it out here: youtu.be/V4mWGrTJqFg?si=RFyw…
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