Forrest Porter (@PorterForrest) header
Forrest Porter (@PorterForrest) profile picture

Software Engineer/Project Manager/Scrum Master. UE4/5 & Unity experienced. Primarily VR dev today. Also into electronics and cooking. He/Him.

Houston
Joined January 2014
Photo by Forrest Porter (@PorterForrest)Photo by Forrest Porter (@PorterForrest)Photo by Forrest Porter (@PorterForrest)Photo by Forrest Porter (@PorterForrest)Photo by Forrest Porter (@PorterForrest)Photo by Forrest Porter (@PorterForrest)Photo by Forrest Porter (@PorterForrest)Photo by Forrest Porter (@PorterForrest)
Forrest Porter retweeted
every time someone thinks my unity assets are overpriced (Shapes is $100) it's like,, you can always hire a developer or code your own solution then and see how cheap that turns out to be
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There was a paper to fix this. wg21.link/p0145 If you see in the last version of that paper (r3, wg21.link takes you to last revision), they had to leave open the potential for not doing left-to-right eval, because one set of vendors fought the authors.
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Forrest Porter retweeted
in 5.2 utility widgets stopped working at runtime. with 5.2.1 it was still disabled so had to be intentional. mad enough to look at github "Update EditorUtilityWidget to only be enabled when we are not in PIE ..." thank mate for the heads up... go to class settings->enable
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Here's my list of notable engine commits for UE 5.2 version. It's much easier to browse with a separate board per engine version. notion.so/3b5363b3cfee4add9b…
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Forrest Porter retweeted
With Unreal Engine 5 the new Enhanced Input System left the experimental state. And with 5.1 the old Axis and Actions mappings became deprecated. An Enhanced Input System getting started guide 👇🔥 #UnrealEngine #gameDev #indieDev
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Forrest Porter retweeted
PluginBuilder is now available in the Marketplace! (It's free!) You can build code plugin in multiple engine versions and compress them into a zip in a format that can be submitted to the Marketplace! unrealengine.com/marketplace… #UE4 #UE5
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To learn more and sign our petition please click on the following link: change.org/savethesloths
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Unreal Programmers: Did you know you can VERY easily expose your C++ code to Python? The same magic that exposes functions to Blueprint ALSO exposes them to Python. TArray becomes a python list, TMaps become dicts. Let your tech artists automate all the things!
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Our new Free Tabletop License (FTL) for the Year Zero Engine is out, alongside a massively updated Standard Reference Document (SRD) - AND the third-party license for the upcoming Dragonbane / Drakar och Demoner RPG! mailchi.mp/frialigan/year-ze…
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Today, we can announce the development of two new Open Game Licenses (OGL). One is a rework of the Year Zero Engine OGL, the other a new license specifically designed for third-party modules for the upcoming Dragonbane fantasy RPG. Full text here: mailchi.mp/frialigan/newslet…
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Forrest Porter retweeted
A HUGE milestone/achievement for me… my segment on the OGL, DnD, & the fandom’s response/backlash will be airing today on @NPR at 4.50 EST. You can listen live at the link below. If you can’t tune in, it will be posted on the NPR site pretty quickly! npr.org/
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Forrest Porter retweeted
I was able to speak to former and current WotC employees for this latest piece, and the situation inside the Seattle stronghold is dire. Here's a report on some of what happened in between the OGL 1.1 leak on Jan 5 and the apology yesterday. gizmodo.com/dungeons-dragons…
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Forrest Porter retweeted
Huge leak from an insider @Wizards It's what we feared: the higher ups despise us, the D&D community, and see us only as an "obstacle to their money". Subs on D&D Beyond are all WotC care about, so I've cancelled mine. Let your voice be heard #opendnd #StopTheSub
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Forrest Porter retweeted
Yesterday, I received the full text of the OGL 1.1 from a reputable source. The updated Open Gaming License is incredibly restrictive, demands community surveillance and, most importantly, renders the previous WotC OGL an unauthorized agreement. gizmodo.com/dnd-wizards-of-t…
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I think I'm going to keep working on collecting blogs or details of all those I like to read the posts of and eventually deactivate, with the way it's becoming. I don't want to support it.
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Forrest Porter retweeted
#UE5.1 integrated my PR to add Blueprint Graph support for Instanced Structs. If you don't know what these are, and you're interested in building generic, data-oriented systems - then hooo boy are you in for a treat!🧵
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I subscribed to RSS feeds of some blogs, but I have started expanding. I found I can do the same for YT channels. Not everyone will have their own blog/site, but it would be nice if it became more common.
I had an UE issue.. went looking through the engine code on why. I found out why and wondered why it wasn't done another way. Also thinking it's probably solved in an experimental plugin... Yep it is.
Forrest Porter retweeted
In honor of #NationalTechiesDay, enjoy a 30% site-wide discount when you use coupon code TECHIES30. Deal ends when the day ends —11:59pm PT. Only at: nostarch.com
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