PreNutPerplexity retweeted
Replying to @Mindlinked_
Did not know about this, yelled at him for it now 🫡
PreNutPerplexity retweeted
Friendly reminder that my Doorman x Mina Fanfic can be read in the deadlock build browser, code 566082 in the doorman build section
We estimate that service restoration for #AO3 will take around 2 weeks but it could be up to 4 weeks. We are hopeful that we will be able to bring the site back up in a degraded state sooner. Refer to our status page for updates: otwstatus.org/
PreNutPerplexity retweeted
Replying to @poshypopDL
Evil reminder to give up on your dreams(winning the game) to pursue material wealth(taking your teams sinners as Rem)
PreNutPerplexity retweeted
i gag when i take pills still even tho i take a bunch of them daily
but i thought of silver finishing in my mouth and i swallowed easily
PreNutPerplexity retweeted
I only realized recently that getting to tier 3 of venators gutshot can proc lightning scroll
PreNutPerplexity retweeted
docs.google.com/spreadsheets… new wip project that I've been enjoying
PreNutPerplexity retweeted
Wondering what @Eidorian510 X dew genderbent yuri looks like.
What if @lomeine and @crayonfps tongue bathed each other what if.
Hmmm @DeathyDL is mpreg by @yoshideadlock.
I yearn for @yoshideadlock x @DeathyDL goonbait.
PreNutPerplexity retweeted
We disbanded TS as Strength understandably left to play with his brother Maht and we figured we can’t find a 6th that’s good enough to bother scrimming with in his place at the current moment. Still looking to compete and be on a team
PreNutPerplexity retweeted
Team Serious is seriously disappointed at the resounding defeat at the hands of NL. This won’t be tolerated. If you’re a Tier 1 player looking for a fresh start HMU. I’ll pay your buyout and give you the worlds highest salaries. Let’s build a juggernaut. Spread the word.
Replying to @DeathSlamEvents
Can I join eidos team
Some people find the new enemy HP bars unclear
This ConVar makes the Healthbar show the enemy's current HP before you shoot them:
citadel_unit_status_recent_damage_time "inf" // [default value: "0.25"]





















