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Trying to build a $1B bootstrapped one-person company. πŸ€– AI = leverage. Distribution = growth. πŸ§ͺ Real products, numbers & failures. ↓ https://teapawt.net/t.co/ZSpcw8cpfu

Internet
Joined December 2016
Photo by βš‘β„™π•£π•–π•žπ•’π•£π•”π•¦ | One-Person Company (@Premarcu_)Photo by βš‘β„™π•£π•–π•žπ•’π•£π•”π•¦ | One-Person Company (@Premarcu_)Photo by βš‘β„™π•£π•–π•žπ•’π•£π•”π•¦ | One-Person Company (@Premarcu_)Photo by βš‘β„™π•£π•–π•žπ•’π•£π•”π•¦ | One-Person Company (@Premarcu_)Photo by βš‘β„™π•£π•–π•žπ•’π•£π•”π•¦ | One-Person Company (@Premarcu_)Photo by βš‘β„™π•£π•–π•žπ•’π•£π•”π•¦ | One-Person Company (@Premarcu_)Photo by βš‘β„™π•£π•–π•žπ•’π•£π•”π•¦ | One-Person Company (@Premarcu_)Photo by βš‘β„™π•£π•–π•žπ•’π•£π•”π•¦ | One-Person Company (@Premarcu_)Photo by βš‘β„™π•£π•–π•žπ•’π•£π•”π•¦ | One-Person Company (@Premarcu_)Photo by βš‘β„™π•£π•–π•žπ•’π•£π•”π•¦ | One-Person Company (@Premarcu_)
827 posts. 72 followers. That's not an algorithm problem. That's feedback. I spent years posting generic advice nobody could remember. I'm fixing that in public. Goal: 500,000. Starting from 72.
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My $1B one-person-company thesis doesn't get proven by a clever tweet. It gets tested in small, measurable loops: Build ModOrNot. Help someone discover a mod. Learn what they searched for. Improve the product. Find the next user. Then repeat.
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The question for this two-week experiment isn't how many tweets went out. It's whether more of the right people discovered what I'm building. I'll judge the next iteration by relevant conversations, product visits and returning usersβ€”not post volume.
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I'll judge the next iteration by relevant conversations, product visits and returning usersβ€”not post volume.
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For a gaming discovery product, which would you build first? Better search Platform filters A personal watchlist Weekly breakout charts Creator profiles I'm deciding what reduces the most friction on ModOrNot.
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My content calendar should be a hypothesis, not a script. If ModOrNot changes tomorrow, my upcoming posts should change with it. The publishing slots stay. The evidence improves. A scheduled post is not a reason to publish stale information.
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A β€œtop mods” page can trap new creators under years of accumulated popularity. A trending view creates another doorway: Show me what's taking off now. That's one reason ModOrNot shouldn't rank everything by total subscribers.
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I'm separating two audiences instead of pretending they're one. @Premarcu_: the experiment of building a business alone. ModOrNot: people trying to find better game mods. One is a founder story. The other must earn players' attention on its own.
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A mod can look perfect until you realize it's for the wrong platform. PC, PlayStation and Xbox players don't have identical mod options. Clear platform availability is a product problem I want ModOrNot to solveβ€”not a footnote after the install decision.
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A search page isn't useful because Google can index it. It's useful if the visitor can make a better decision. That's my test for every new ModOrNot game, category and platform page. SEO should be distribution for valueβ€”not a substitute for it.
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I've been writing like a business commentator. I'd rather write like the person actually doing the work. What did I ship? What surprised me? Where did users get stuck? What do the numbers say? Less theory. More evidence.
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Three people can open the same ModOrNot game page and want different things: A safe popular pick. A promising new release. Something gaining traction fast. The search experience should help each of them without pretending those are identical.
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From Oct 5 to Oct 12: Lost In Consoles on Bluesky: 327 β†’ 370 (+43). Premarcu on X: 77 β†’ 77 (0). That's not proof Bluesky is universally better. It's evidence I should test different channel strategiesβ€”not copy the same playbook everywhere.
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Here's a growth metric I wasn't tracking carefully enough: Not just follower count. Follow β†’ site visit β†’ useful action β†’ return visit. A product audience is more valuable than a scoreboard that looks good on X.
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What would make you share a mod-discovery page with a friend? A hidden gem A surprising trending mod A game-specific top 10 A comparison of two mods I'm interested in shares that the product earns, not asks for.
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My biggest mistake on X may have been posting conclusions without the experiment. β€œDistribution compounds” is easy to say. β€œX stayed flat while Bluesky added 89 followers” is something you can examine. I'm switching from slogans to observable evidence.
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β€œBest mods for [game]” sounds like one search. It actually hides several intentions: Most popular? Fastest growing? Newest releases? Specific mod type? I'm using those distinctions to think about ModOrNot's game pages.
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Programmatic SEO has a dangerous temptation: If you can generate 10,000 pages, you feel like you created 10,000 opportunities. But a page without a useful answer is just another URL. ModOrNot needs discovery value before page volume.
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I'm testing a distribution question: Does a founder account grow faster by explaining lessonsβ€”or by showing a live product solving a specific problem? My earlier X posts were heavy on the first. ModOrNot gives me a real test for the second.
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I track follower counts every day. That makes a flat line impossible to ignore. On X, the October 5–12 net change was zero. On Bluesky, three established accounts added 89. Now I need to measure which posts actually send people to a product.
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The ModOrNot homepage can show what's trending right now. But a chart is only useful if it answers a human question: Is this an established favoriteβ€”or a new mod people are suddenly noticing? That story matters more than the table.
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