Progee retweeted
“designing much faster than the others” — this so daft and makes it clear they don’t understand design at all. “Designing fast” (or slow) is just not a thing. If you conflate “producing ui by piecing together stuff” and “design” then the former (which is a form of assembly-line practice) can surely be fast or slow.
What makes the practice of design challenging is not how to put a ui or poster together, it’s what the pieces are, what the message is, what is being communicated, how it all works together.
So many of today’s “design” AI tools focus almost exclusively on the production part, on putting stuff together. I’d love to see an AI design tool that forms a deep understanding of a problem over the course of days or months and works like a creative partner. Call me on my bullshit, thinks about the whole, isn’t concerned really about the final arrangement of elements as much as it would understand the story and the message.
Revolut's designers are moving off Figma.
Storonsky spotted one team designing much faster than the others. What they did:
1. Gave an LLM Revolut's design system at the code level
2. Prompted it to build new flows on top of that system
3. Got a live interface they can click through on a laptop or phone, instead of static frames
Result: 3-4x faster. Now he's pushing it to every designer at Revolut.
His job, as he describes it: find what works in one team and spread it across the company.
Full breakdown here:
productmarketfit.tech/p/revo…
Progee retweeted
Someone asked me recently why I’ve become interested in aesthetics after having spent most of my life more interested in STEM-adjacent topics. I hadn’t really considered the question consciously before, but I’m certainly thinking about aesthetics more than I used to. I think it’s a confluence of things:
• Many things today are ugly and far uglier than they used to be or need to be. Once you see this, it’s kinda hard to stop perceiving it. (Early twentieth century phone boxes versus modern phone boxes; old water fountains versus new water fountains; etc.) As someone with a naively meliorist assumption that most things should be getting better rather than worse, it’s all a bit perplexing: why did we stop doing things nicely? Is it a choice? Was there a malevolent spell cast upon us? This vein led me to think more about modernism and why much of art became more intentionally "challenging", grotesque, opposed to prettiness, rebarbative, dissonant, etc. Can or should anything be done about this? Is this just how things ought to be?
• Relatedly, much of modernism involved a kind of explicit repudiation of cultural continuity and represented a schism with prior practices. This is maybe most evident in American architecture, where the International Style exhibition in 1932 initiated the displacement of a rich tapestry of prior styles. This cultural break seems important and interesting to me, and I suspect that the rejection had important consequences outside of the aesthetic domain. Samuel Hughes has been exploring this question in his recent writing at @WorksInProgMag; @RuxandraTeslo is also pulling on this thread. Elaine Scarry wrote about how beauty inspires creation. If so, the inverse may also be true: ugliness inhibits it.
• It’s clearly the case that changes in the aesthetic domain can at least inspire progress in other places. Petrarch helped set some of the preconditions for the Renaissance which in turn fostered the scientific revolution and Enlightenment. Things like World Fairs (the 1851 Fair at the Crystal Palace recorded 6 million admissions when the population was 21 million) reflect the popular interdependency that used to exist between aesthetics and material development.
• @tedgioia and others have written about stuck culture and how so many domains seem to have ceased to straightforwardly advance in the way that they did up until the nineties or thereabouts. This is obviously peculiar and interesting. What changed, and what does it mean? Is it about the internet and fragmentation? Is it about a loss of supply? Is it just about having reached the zenith of various mediums?
• I’m generally interested in markets and the dynamics of creation. In aesthetics broadly, I find the reflexivity between supply- and demand-side factors to be very thought-provoking. There’s a natural desire to view satisfaction of individual preferences as the yardstick to measure market success, but things get interesting and even a bit unsettling when we start to think about how the supply might start to shape the demand. I often think about this in the context of food. Why is food so much worse in Germany than many of its neighbors? Germany certainly doesn’t have less material ability to produce good food; indeed, Germany is richer than the countries around it. There’s probably something about German food supply chains that is impoverished relative to France and Italy, but the Germans themselves don’t seem too upset about it. It just seems that the Germans are stuck in an objectively worse market equilibrium than their neighbors: the food is bad and they’ve gotten used to it. The obvious question then is where else these kinds of reflexive patterns apply, and where else we’re stuck in some objectively inferior equilibrium, even if preferences are in some superficial sense being sated.
• While this is an extremely banal and obvious point, I hadn’t until recently thought much about or internalized how much one can study reasonably objective things ("the status of women in society", say) through artwork. (Thanks to @_alice_evans for opening my eyes here.) In this vein, I’m pretty excited about the possibilities over the coming years in computational art analysis. I want something that’s conceptually similar to Google Ngram timelines but for the visual arts.
• We've always tried to do things well at Stripe. I've come to see that attempting to do them beautifully is often a helpful way to break out of standard practices and to do something with greater novelty and in a way that might have other benefits besides. (Also, excellent people want to do great work because it is intrinsically satisfying. Explicitly allowing aesthetic considerations to carry weight avoids having to justify every assessment with some kind of torturous empiricism.)
• In his Nobel Lecture, Solzhenitsyn said that, among the Platonic virtues of goodness, truth, and beauty, that beauty is special, for it possesses a unique kind of irrefutability. He notes that arguments, writing, and philosophical systems can all be predicated on misapprehensions, but that “a true work of art carries its verification within itself.” He proceeds to observe that when goodness and truth are threatened, the “ever surprising shoots of beauty will still force their way through.” There is a lot of specious and motivated reasoning in the world today and plenty of questionable value systems. I don’t think that beauty directly reflects any definitive trait, but I’m intrigued by the idea that it can be a marker of deeper metaphysical coherence.
Progee retweeted
Culture, like design systems, you don’t have to be a slave to it. Don’t be afraid to evolve it!
Progee retweeted
the ability to adjust your vocabulary based on who you're speaking to is a valuable life skill that many people lack.
Progee retweeted
The people getting great UI results with AI aren’t using a secret model or a magic prompt. They know what a great interface looks like, and they know how to steer AI towards it.
Work that used to take a week takes a day, and the quality bar doesn’t drop, it goes up, because you spend your time on the things that matter.
At the end of the day, people that use AI best are the ones that were excellent before LLMs as well. The ones that got the fundamentals right, went that extra mile, and cared about the thing they were working on.
Progee retweeted
Design directly on the web with your AI agent.
Tweak styles and move elements around in your running app on the browser just like Figma, and hand off your exact intent to the agent.
“npm install weevar”
weevar.com
I built a tool I use when building with AI to give me more control over UI refinements. Today, I’m making it public.
Weevar - weevar.com
UI controls for agent-driven builds.
Tweak styles and reposition elements in your running app, see results instantly, and hand off your exact intent to the AI model.
Have fun refining the details ✨
Progee retweeted
Wrote a piece on “Taste” and its effect on Individuals and a collective.
Link:
progeeart.substack.com/p/tas…
Please read and share.
Progee retweeted
I wrote about designing motion that agrees with physics the human body already understands.
open.substack.com/pub/progee…
Progee retweeted
Amedeo Bellini didn’t get an invite to YSL FW26, but he broke boundaries by shooting the show from outside.
Progee retweeted
I wrote a lot of big words about novelty.
rauno.me/craft/novelty
Progee retweeted
Designing Interconnected Product Experiences
✍️
I wrote a piece on designing products where features don’t work in isolation, but talk to each other intelligently to create smart and seamless, user journeys.
Link: progeeart.substack.com/p/fro…
Progee retweeted
Had an amazing time speaking on “Designing for Transparency in AI” at Google DevFest London 🇬🇧
The best part was hearing from hundreds of attendees that this was their standout session of the event, that truly made my day! ❤️
Thanks to everyone who attended.
































