Jaquai Davis (@Project_Bokuho) header
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Project Bokuho official Twitter. What can I say in this description in less than 140 characters? Please visit https://teapawt.net/t.co/ngAjIvsluj

Plano, Texas
Joined August 2013
Photo by Jaquai Davis (@Project_Bokuho)Photo by Jaquai Davis (@Project_Bokuho)Photo by Jaquai Davis (@Project_Bokuho)Photo by Jaquai Davis (@Project_Bokuho)Photo by Jaquai Davis (@Project_Bokuho)Photo by Jaquai Davis (@Project_Bokuho)Photo by Jaquai Davis (@Project_Bokuho)
You asked for it! DOA6 reaction compilation time! youtu.be/92ATIqbeIgA via @YouTube #deadoralive6
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Sidestep Summit # 4 Results Dead or Alive 6 Last Round 🥇 @nykko28 - Random Character Select 🥈 @DJ_Bust_a_Nut93 - Kula 🥉 @Spyro9824 — Tamaki, Rig, Kokoro 4️⃣ Mr. Tekhnical - Tina, Rachel, Ayane We only had 4 players show up for DOA6LR at the tournament today, so we switched things up with a FT5 round robin and a special bounty challenge. The rules were simple: - I play RANDOM CHARACTER SELECT every match. - Everyone else plays their mains. - Beat me ONE GAME, win $20. - Lose 5 straight games to me, pay me $5. The result? I went a perfect 15-0 using random select. Not a single bounty was claimed. Sometimes you gotta make things interesting! VOD: twitch.tv/videos/2922491886 *starts at 21:50 #DOA6LR #deadoralive6lastround #DOA6 #deadoralive6 #fightinggamecommunity #fightinggames
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今年は一旦これとさせていただきます(再掲) #いいおっぱいの日
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Jaquai Davis retweeted
the first update since launch is available on doareborn.com/ Full list below and what's coming next👇
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This stage is legal by the way 😂😂😂😂😭😭😭 #DOA5Revolution
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Jaquai Davis retweeted
いいおしりの日(11/4)向けにかいていたタキ #SOULCALIBUR
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Rollback is coming to DOA5LR! 🥷🔥🙏🏾
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We’re finalizing a small thing and then we can launch it; the rollback is ready @Softyasuhiko
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おはようございます、今朝も冷えるので 夏が恋しくなる水着春麗ジュリを…
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モリガン
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hmm suspenders..
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🌸 Presenting @saki_miyamoto as Mai Shiranui! The Nintendo Switch 2 version of FATAL FURY: City of the Wolves launches today! 🔥 Step into the streets and unleash your fury! #FatalFury #CotW #MaiShiranui
不知火舞で撮影してきました🌸 『餓狼伝説 City of the Wolves』Nintendo Switch 2 デジタル版が10/22発売! デジタル版の予約特典では、DLCコスチューム「クラシック 不知火舞」が入手できます✨ 今回着用しているのは「KOF'98 Infinite Fighting」の不知火舞衣装です🪭 KOF'98 Infinite Fightingもよろしくお願いします! kof98if.jp/ snk-corp.co.jp/official/fata… #餓狼伝説 #CotW ©SNK
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I see. I can understand how you feel. From this point on, I’m not going to give you my personal opinion. Instead, I’ll talk about this from a general perspective, based on my experience working at a major game company. If the company that owns the rights to that IP analyzes the business potential and concludes that it could generate profits commensurate with the company’s size, then a remake, sequel, or reboot is certainly possible. The phrase “commensurate with the company’s size” is actually a pretty important keyword here, so I can’t leave that part out. Timing is another factor, of course. For example, as Producer Ono has mentioned in interviews in the past, there was a 10-year gap between SF3 and SF4. During that period, people were saying things like “the fighting game boom is over.” But in reality, namco had been consistently releasing fighting games for both arcades and home consoles throughout that entire period, and was essentially enjoying a complete monopoly on the market. The scale of that market was actually quite substantial, averaging around 5 to 6 million units in home console sales. And in the arcade business, the revenue generated in the year a game was released was equivalent to the revenue generated during the first two years of its home console release. Ono-san thoroughly researched those figures and apparently used that data as one of his convincing arguments to get the SF4 project approved. In other words, finding the right moment when you can identify both a business opportunity and a realistic chance of success in a particular genre is extremely important. So it’s possible that the rights holder is simply waiting for that moment. What’s interesting about timing is that it’s not just about the competitive landscape or the overall state of the genre. Sometimes, the longer an IP has been dormant, the more excitement its eventual revival can generate. (Although I have no idea whether Bloody Roar would fall into that category.) Another factor is whether someone will emerge within the organization that owns the IP who has the confidence to BET on that IP, the authority to make it happen, and the willingness to take that risk. The reality is that even when market conditions and business circumstances are favorable, an organization ultimately needs someone to take the lead. And unless that leader has genuine passion or affection for the IP, the project isn’t going to get off the ground in the first place. (Or, in the worst case, even if they have absolutely no passion or affection for it, there at least needs to be a very strong business case with a high probability of success.) When you look at it this way, getting all of these circumstances and conditions to align might sound relatively simple, but in reality, it’s quite difficult, especially when you factor in timing. On the other hand, there have also been cases in the past where things were actually moving behind the scenes while everyone had pretty much given up hope. A recent example would be DOA. After DOA6 was released in 2019, there was a long period during which DOA fans were lamenting the fact that there had been no announcements of new games or even updates. But behind the scenes, Producer Hayashi was actually carefully watching for the right timing and developing his strategy. How can I say that with such confidence? Well, that’s because Hayashi himself was regularly coming to me directly for advice, so I knew what was going on. He would ask me about the market conditions for 3D fighting games, the state of the community (I was still on the front lines at the time, attending FGC events and observing the community firsthand), and what factors he should be taking into account if he were to start planning something new. He was surprisingly passionate and thorough in the way he sought advice, and he was genuinely serious about bringing DOA back. And as a result, we saw the announcement this year, didn’t we? The same thing happened with VF, didn’t it? Everyone had pretty much lost hope, but that despair eventually turned into hope. As for Bloody Roar, I genuinely don’t know anything about it. That’s why all I can offer is this kind of general perspective. But if you’re going to make your voice heard, I’d recommend making sure that your message reaches the company that actually owns the rights to the IP. I’ve personally witnessed several cases where feedback like that became the catalyst for a producer to start seriously considering an idea, which eventually led to an actual game being made. Or maybe one of the fans could even get a job at that company! In any case, telling me what you want from Bloody Roar isn’t going to change anything. So if you want to create even the slightest opportunity for something to happen, you need to communicate your wishes directly to the company that owns the IP, and do so “in a positive and friendly manner.” (This is really important, by the way. If you start your request with something like “I know you guys probably won’t listen to anything we say anyway, but…” remember that the people receiving those messages are human beings too. A lot of people would simply get irritated by that kind of opening and end up disregarding the request entirely.) I also wouldn’t recommend online petitions. (Of course, it depends on the scale of what you’re asking for, but even if you manage to collect tens of thousands of signatures, they generally don’t carry much weight. Anonymous online petitions are so easy to participate in that they tend to lack not only credibility but also any real sense of significance or commitment.) Instead, figuring out how to communicate your genuine passion and enthusiasm directly to the people who can actually make decisions would be far more effective. Well, that’s about all I can tell you. I realize this is all pretty general advice, and you might be thinking, “Yeah, I already know all that.”
I've been wondering about this for a while…..well, for about 10 years now. Why are some people asking me about, talking to me about, or suggesting Bloody Roar? I’ve absolutely nothing to do with it, though.
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Bit of a test with more uncovering in #DOA5LR. Especially with heavy bounds. Read for context. - No this is not official patch. - No this is not part of the lobby mod. - No this is not some balance patch. - This is a one time thing. Not public. It's just a test in finding stuff. You can basically turn any of this in DOA into a combo simulator for many unique possibilities with all characters.
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Jaquai Davis retweeted
Ok so with Soul Calibur II rollback & T5DR rollback my mission gonna be kinda complete.
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Azuchi is ready! 🏯 Quick showcase of the stage, plus a few skins with PS4-style destructible and transforming costumes I’m porting to PC. Almost done on that side too! @B0nuStage
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Helena - DOA5LR Death Combo on Danger Zone stage (313dmg) Thank you @FgcSnow @B0nuStage and your team ❤️ #DOA5LR #DOA6LR #Helena #DOA_Helena
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Posting combos from fighting games for everyday of 2026 | DAY 277 - Dead or Alive 5 + (plus) (Can you believe they fit this game into a fkn PS Vita of all things? Absolute sorcery, crazy work. Also, if Pomni locked tf in or sumn, idk, I ain't seen/read/etc. it, lmao)
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I may delete this DOA6LR video in 2 hours to restrain absolute power.
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DOA5LR-Salons 0.3.13 is out 🔥 NEW STAGES on PC: Danger Zone + The Crimson 1 & 2 ✅ Manual pick with proper thumbnails ✅ In the Random filter too ✅ Offline AND online lobbies ⚠️ Online: everyone in the room (players + spectators) needs 0.3.13 🎭 AutoLink costumes work, but only keep character folders inside AutoLink (no modding tools) 🩺 New Diagnostic tool: crashed or froze? "Send my logs" in one click (nothing is sent without your OK) 🛠️ The installer now repairs lobby files deleted by antivirus (JoinFix too) Update: close the game and run the installer (or accept the update prompt). Maps = check box, on by default. 👉 github.com/FgcSnow/DOA5LR-Sa… ❤️ Support the project: patreon.com/cw/DoA5LRcommuni…
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