We, Proles (@ProlesGame) header
We, Proles (@ProlesGame) profile picture

A dystopian mmog with fleet management and an AI director for interactive storytelling: Big Brother. Devs are @ThePhiMa and @SudoGetBeer

Berlin, Earth, Local Cluster
Joined January 2014
Photo by We, Proles (@ProlesGame)Photo by We, Proles (@ProlesGame)Photo by We, Proles (@ProlesGame)Photo by We, Proles (@ProlesGame)Photo by We, Proles (@ProlesGame)Photo by We, Proles (@ProlesGame)Photo by We, Proles (@ProlesGame)Photo by We, Proles (@ProlesGame)Photo by We, Proles (@ProlesGame)
We're not dead. We're just sitting here and looking through the window. With hot cocoa... *sip*
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(Not yet finished) Big Brother wishes all Proles out there a Merry Christmas!
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TBH, we still need some sort of flight deck. But not a triangle. No no, sir! teapawt.net/ThePhiMa/status/616614…
Forget the classic triangle-shaped spaceship cockpit. We have better. We have the Pod!
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1 1/2 months 'till we can finally show you what our game looks like - the trailer will be ready then :)
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THIS is Big Brother. But not even in his final form. 3D is next. Not sure about 4D though.
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@HM02LADY Screenshots are on their way to be done :D Wonderful indeed :)
"Always and forever"
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Booom! Our grant was extended by 6 more month. So we'll take 4 more month to work on our KS campaign - more info will follow soon :)
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Here's a sneak peak of the trailer soundtrack by the very talented @DavidLevyMusic youtube.com/watch?v=p2Jnnnwj…
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Fiddling around with a gazillion of values to get that empty, gloomy space feeling right. #gamedev
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Here's a part of a screenshot of the file which is a part of the soundtrack for our upcoming trailer. Neat, isn't it?
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"You won't kill us, my sweet Big Bro? You won't do that to us, your creators... right? ... Right?"
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"Big Brother, what are you like? Has anyone ever seen you?"
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Big Brother's drone is coming along quite nicely... she will watch over you and all you love! #gamedev
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Our little office, where we work day and night, especially between meals, on Proles.
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Let's redesign flight decks to fit dystopian settings! This includes stasis pods and lots of cables on the ground!
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Why be a #gamedev No.314: To let the imagination flow with cool Rorschach "spaceships". #gamedev
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Why be a #gamedev No.313: To harvest the moon. Why the hell should we not? It's OUR moon, not yours!
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The poor Moon - shouldn't have divided by zero. Also: our concept artist is amazing!
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