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Joined June 2021
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Altszn retweeted
Asmongold reacts to World of Warcraft having its biggest launch in history
"Apparently World of Warcraft Forever has had the biggest launch in the history of WoW by peak concurrent players. So that means there were more people playing WoW Forever than any other period in time inside the history of World of Warcraft."
"That is insane. The highest number of returning players in WoW history. This is all because of you, the players, and from us. I mean, I will say that really this is probably the best launch that Blizzard has ever had, and I think that fundamentally they really should be proud of themselves for how well they handled this launch."
"I know that not everything was perfect, and there were a lot of things that they could have done better, but fundamentally I think that they did do a great job managing this launch and being able to allow people to log in. There were no massive queues. There was no massive lag outs. The layering technology was a little bit overzealous at first, but it was relatively good."
"I would rate this launch, I'm not even really kidding, I'd rate it like a 9.5 if not a 10 out of 10. It was an incredibly great launch, and it's been really impressive for me to see. I think the first good launch that Blizzard ever had was Legion. Legion was the first good launch that Blizzard ever had. And then they just started getting better after that."
"They had a few hiccups and fuck ups, like for example with Classic WoW. But overall I think that they've improved dramatically. And I think they should be really proud of themselves and the people that were managing the logistics for it, I think did a great job."
Altszn retweeted
I'm seeing a lot of discourse about who WoW Forever is being made for and while I cannot speak for anyone else on the team I can speak for myself. I am making WoW forever for the classic gamer and for the millions of people who have had their accounts lapse over the years because they were not satisfied with changes that were made to the game. Whether those changes were to the art style, the story, social aspects, game design, or changes to their favorite class.
I did not spend the last year of my life relearning and mastering how to do things like we did it 20+ years ago for retail players. I could have taken it easy and just kept doing things like I had done for the past 8 years on retail...because I was much more familiar with it and it actually takes a lot less time to do (height maps on textures do a ton of heavy lifting). Because the reality is that the majority of retail players wouldn't care and would probably actually prefer it. But I felt I had a duty to uphold an artistic vision and integrity that millions of people expect from us. But not just for our players, but for my co-workers past and present who worked on it over 20 years ago. If I could not create something that resembled their work then I failed not only them...but myself.
Please do not take this as me throwing any shade at retail players or the retail team because I am one myself...but I wanted to make Forever as authentic of a Vanilla experience as possible. This involves making decisions wildly different than retail. It means holding the line against changes that create a domino affect down the road. It means keeping friction and inconveniences in the game. It means finding friends and forming groups with strangers and being social!! Because WoWs social aspects have always been the pillar of the game and over the years it has slowly been chiseled away at with changes that allow you play alone.
Since the day I started working on the Riverglades I have lived by three sayings.
"Convenience is the death of the journey."
"If you're making a game for everyone then you're making it for no one."
"Every change we make incurs a debt to the authenticity of the game and sooner or later that debt will be paid."
These are my core beliefs and I had a specific group of people I was targeting with my work. These beliefs cannot be shaken and I will try to hold the line against anything that goes against them and will continue to pester the team about things that feel out of place.
That being said, my hope is that Forever will pull in as many people as possible, whether you are a retail gamer, a classic gamer, someone who hasn't played in years, or even a new player. I hope you can all remember what made this game so special in the first place and that starts with understanding why we are so passionate about keeping it authentic.
Altszn retweeted
WoW: Forever launches November 4 with:
⛓️ New dungeons
👨👨👦👦 10 & 20-player raids
🪽 Skyborne playable race
🗺️ New & expanded zones
✅ Account-wide perks
💡 Updated world visuals & lighting
🧟 New race & class combos
❗ 1000+ new quests
Join the Beta September 17!
World of Warcraft: Forever Gameplay Trailer
Be among Azeroth’s most ardently adventurous adventurers when WoW: Forever launches on November 4, 2026
Altszn retweeted
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Altszn retweeted
JUST IN: Midnight to present at Google's Web3 AI Summit on Wednesday, September 2nd, discussing "programmable privacy on a shared ledger—for individuals, institutions, and agents acting on their behalf."























