Matthew Quickel retweeted
🇺🇸🔜🇦🇺
See you soon, @PAXAus! 👋
Our friends at @2K are hosting a Sid Meier’s Civilization VII Developer panel!
In this panel, Firaxis Games’ Lead Producer Andrew Frederiksen, Senior Art Director Jason Johnson, Senior Lead Environment Artist Matthew Quickel & Lead Unit Artist John Fitzgerald will deep dive into the creative processes behind developing @CivGame VII, taking a look at the concepts, inspiration, iteration, and creation that make this game a revolutionary new entry in the beloved Civilization franchise.
➡️ aus.paxsite.com/en-us/schedu…
#PAXAus
Very cool!
A little sneak peek of what I am currently cooking with #geometrynodes on weekends. It's just one of the many microtools I made for a goblin urbanizer toolkit 🧌
#b3d
Matthew Quickel retweeted
3D Artist Michalina Gąsienica-Laskowy has demonstrated a neat Houdini-powered procedural tool that can create buildings by merging cubes.
More demos and info: 80.lv/articles/procedural-ho…
#houdini #3dart #proceduralart #3dmodeling #gamedev #indiedev @sidefx
Did these a while ago as a change of pace. Sometimes I enjoy putting limits on myself, which is why I chose quite large voxels to create these. #3dart #magicavoxel #pixelart
Matthew Quickel retweeted
.@QuickelMatthew shared the working process behind the #StrangerThings Rainbow Room project, explained how the procedural nature of #Houdini influenced the scene, and showed the lighting setup:
80.lv/articles/recreating-st…
#UE5 #UnrealEngine #UnrealEngine5 #environmentart @sidefx
Finally got the @Stranger_Things Rainbow Room up on Artstation with a few more @sidefx Houdini examples. If you check it out, give it a Like! - artstation.com/artwork/xY1vd… #gamedev #UnrealEngine5
Expanded on the procedural work in @sidefx Houdini to create this "quick" Stranger Things Rainbow Room environment in UE5. #StrangerThings #UnrealEngine #UnrealEngine5 #gamedev #Houdini #3dart
I've been working on a 'smaller project' in my limited free time and have been experimenting more with @sidefx .hdas going directly into Unreal. #gamedevs #Houdini #UnrealEngine5
Matthew Quickel retweeted
Here is last enemy you will run into in Cosmic Conquest! These robotic pests must sustain through the fire and fury. We hope you enjoy seeing some of the evolution as well! Follow us here and on Facebook - facebook.com/Cathedral-Games… #boardgames #gaming #characterdesign #tabletop
Matthew Quickel retweeted
Happy Wednesday! It's time to see how those Level 2 Enemies have turned out!! Here we also show a prototype of what our damage markers might look like. What do you think? Follow us here and on Facebook - facebook.com/Cathedral-Games…
#boardgames #gaming #characterdesign #tabletop
Matthew Quickel retweeted
Here is another enemy you will run into in Cosmic Conquest. This time we show a little of the enemy evolution. Next up is to print these! Follow us here and on Facebook - facebook.com/Cathedral-Games… #boardgames #gaming #characterdesign #tabletop
Matthew Quickel retweeted
More prototypes! This time we show off the earlier Level 1 Enemy Designs and how we went from 3D model, to sticker page, to final. Follow us here and on Facebook - facebook.com/Cathedral-Games…
#boardgames #gaming #characterdesign #tabletop
3D concepting, baby! Progress of something I might take to final. Background is just grabbed from the internet and all of it is WIP. #gameart #conceptart #3dsmax #wip #wipart #3dmodeling instagram.com/p/CZ16TyEOKTb/…
Matthew Quickel retweeted
We wanted to show off a little behind the scenes on how we're developing the enemies for Cosmic Conquest. Take a look! Follow us here and on Facebook - facebook.com/Cathedral-Games… #boardgames #gaming #characterdesign #tabletop






























