VFX | 3D Generalist at Final Bosu

Joined March 2022
Learning #houdiniFX for quite a while now✌️Got an idea of “The Marker” from Dead Space made in flesh.
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The artists at Final Bosu are experimenting with AI, and they have their first official Anime short. It's a hybrid between human endeavour and AI prowess. It's best of both worlds: every beat, frame, fully editorial with intent. Real artists who are bringing the world, the characters and stories to life, with the help of modern technologies. 8,888 characters that you can actually own and will be part of future Anime productions. We start with Kage & Gage owned by @BizobbyD, a genuine community member. Follow this small team @finalbosuX with a limited budget and a dream. Against all odds!
Kage & Gage | Official Anime Short 🧵
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Kage & Gage | Official Anime Short 🧵
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Our first co-created 30-sec animation short is launching this week. We built it together with @iamSpacemann, starring his character, Yomi. He came up with the name, the origin, the concept, and the idea for the scene. We brought it to life.
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Spaceman owns Yomi. He named him, wrote his bio, and wrote the script for this short. This is him telling the story, and seeing his character come to life.
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YOMI. Our first community co-created short. Story by @iamSpacemann  Production by Final Bosu. The man behind the story, below 🧵
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One of the best onboarding experiences. Now image that talent, care, and consideration taken into building an anime empire. AAO
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lets go 💯🎯 months of hard work finally live @finalbosuX @MrSingularity2
Every character in Final Bosu carries a MEMO. It holds who they are, where they've been, and where they belong. Starting today, you get one too: your own profile in the Final Bosu universe. MEMO is live. Come take a look! 🧵👇
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RRBCM retweeted
Introducing CozyBlanket Pro A next-generation mesh optimization and cleanup toolkit, built from the ground up with AI-assisted retopology, cutting-edge UV tools, and powerful tool system to transform complex geometry into clean, efficient, production-ready assets.
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Personal update: I've joined Anthropic. I think the next few years at the frontier of LLMs will be especially formative. I am very excited to join the team here and get back to R&D. I remain deeply passionate about education and plan to resume my work on it in time.
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Wondering how to transfer your Bosus? Here's a quick guide. Shoutout to @SidBarnhoorn as the creator of our original theme song & @RROBCM our 3D boss for putting this video together.
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A small study on toon shading that I created before. Experimenting with stylized lighting, outlines, and NPR workflows. Blender has way more support on toon shaders. #cinema4D #octanerender
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I believe this is one of the few real contenders to Unreal Engine. Sucker Punch Productions has its own in-house engine to create this, and it’s remarkable. GoT and this is truly one of the best games out there.
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Week 5 of learning Side Fx #Houdini It’s a bit uncomfortable at first, what I did is to just focus on learning the fundamentals.
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What can I even add. check out these @ore_times_3 masterpieces I was lucky to pull in todays OG66 drop. The hype for the next OG Drop was massive and I wasn’t let down. A great experience with the best community, the hardest working team, and the finest art that always hits ⭕️✨
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OMG - First OG Mint and got the one I wanted 😁 The Hunter Mask my favourite to go with his Sleeper Sibling. Thank you @ore_times_3 - Killer OG Drop - Good luck to all the public minters and Congrats to all those holding the stunning OG's minted so far ⭕️✨
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O R E 6 6 ⭕✨
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Hey Guys! Well, I think it’s been ages since I’ve done my last public announcement, but I just wanted to come out today and let you guys in on what we’ve been working on for the past three months: a visual update to the OG casings. It’s a very scary thing to speak that out loud since OG cases in general are very well loved and if it ain’t broken, why fix it? Well, I just felt that since we as a project are getting close to our fourth birthday we as individuals and creatives have been growing quite a bit, and our CG team is no exception. @RROBCM has been putting in the hours turning every little creative concept that I have into CG reality. Over the years, he’s been sharpening his skills and improved further on what he was already great at. And Jugora has transformed into an absolute unit when it comes to CG creative work. He has gotten so good that he gets to work for the biggest clients in the world. @Nike , @LouisVuitton , @on_running, just to name a few. And since to me at least, OGs have always stood for the value of manual craftsmanship in a digital space, I wanted to celebrate that craftsmanship once more. So I’m happy to share some visuals with you in the following days of what the new OG drop will look like. I hope you are as amazed and excited as I am(: Let me know, Ore
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Full throttle!
Catch our full journey in the OREMOB Wiki: oremob.notion.site/?source=c… We kept building through the bear while plenty of projects bailed or rugged. Recent highlights: - Acrylic on canvas pieces, shown at a Tokyo Art gallery, were auctioned online and sold, with a making-of video from @ore_times_3. - Multiple free airdrops to loyal holders, with one being dropped very soon. - A fresh 1-of-1 OG drop in the coming weeks (peek the previews on Ore’s IG) - Casing Ceremony went live and it was a success, letting you encase your PFP, with more updates in progress. We invested more than 100K in the process. - More shirts, prints, and fashion drops on deck The crew stays solid: Jugora (also on Nike projects), @RROBCM in 3D, @ore_times_3 at the drawing board, and myself keeping everything moving. Our revamped web2 store is next, and it is shaping up to blow your socks off. Consistent work, real art, no hype fluff. We are still here, still cooking. Stay tuned. ⭕️✨
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