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Daily information on Ravenloft, straight from the Weathermay sisters of Mordentshire.

Mordentshire
Joined October 2016
Photo by Daily Ravenloft (@RavenloftDaily)
Mordent is a bleak realm of moors and gloomy woods in the western Core. It is a realm of faded nobility, forgotten glory, and ghosts.
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Aside from direct divine intervention, there aren't many means of escape from Ravenloft. Even teleportation doesn't function normally. (1/2)
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Teleportation can sometimes go awry, and can never take one across domain borders that have been sealed. (2/2)
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Invidia's tyrant, Malocchio, is driven by a burning hatred for the Vistani. Falkovnia lent him troops for free, though none know why.
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"Baroque towers, topped with charcoal gray cupola and grim statuary, tower above the grandest buildings (in Invidia)." -core book
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The Conjunction shook the Core to its foundations, reshaping domains, destroying others, and opening the bottomless Shadow Rift.
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In Verbrek, tiny settlements huddle together, surrounded by trackless wilderness. The howls of wolves are never far away.
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The people of Verbrek live from day to day, never sure when someone will die brutally or be dragged off into the woods.
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Verbrek is a savage forest with only a handful of people and tiny farms, living on the very edge of survival. Wolves - & werewolves - rule.
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Dementlieu, Richemulot, Mordent, and Lamordia are arguably the most civilized realms in the Core, though each has dark, fatal secrets.
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Azalin tried to rush the long-prophesied Grand Conjunction in an attempt to escape the demiplane. The Conjunction did not free him.
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The lich necromancer Azalin rules Darkon, a large, heavily populated domain in the northern Core. Azalin is arguably Strahd's worst enemy.
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Here is a map of the Core.
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Balok is the native language of Barovia and is spoken widely throughout the Core.
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Dr. Van Richten vanished in the year 750, and is presumed dead. His work is continued by the Weathermay sisters of Mordent, family friends.
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Dr. Rudolph van Richten is famous for his guides to vampires, ghosts, and other denizens of night. These works have armed countless heroes.
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Ice and snow choke the passes out of Barovia nine months out of the year.
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Merchants and travelers using the Old Svalich Road during the summer hurry west to avoid being stranded in Barovia during the winter.
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Despite its perils, Barovia is strategically important. The Old Svalich Road is the only road that connects the Core for hundreds of miles.
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Deadly wolves - and darker things - wander the Barovian countryside at night. The primeval forests are haunted by the undead.
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