RayBenefield (@RayBenefield) header
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??? stay tuned... 🛠️ Former Creative Tools Designer for @FNCreate @EpicGames

Eugene, OR
Joined April 2010
Photo by RayBenefield (@RayBenefield)Photo by RayBenefield (@RayBenefield)Photo by RayBenefield (@RayBenefield)Photo by RayBenefield (@RayBenefield)Photo by RayBenefield (@RayBenefield)Photo by RayBenefield (@RayBenefield)Photo by RayBenefield (@RayBenefield)Photo by RayBenefield (@RayBenefield)Photo by RayBenefield (@RayBenefield)
RayBenefield retweeted
Anyone in the fortnite community that can help me set up a Discord Community. Im such a novice 💰
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RayBenefield retweeted
for ~8 years I made solid living solo developing software for a niche group in the film industry it was too small for bigger companies to care about AND the friction to learn 3D, Unreal, Marketing etc. too high for basically any other solo to come in NOOOW however I think each even smaller niche of the industry can have its own solo or small team that makes their software I don’t see YET everyone using Claude/Codex/Gemini to make their own custom software AND continue to support it and build a business around it. Financially it won’t make sense I think this is true for game development and linear content. The question is what is the new PLATFORM. The new YouTube, the new WWW, the new Steam. something we can’t quite grasp will be born soon
Any job performed on the computer has this risk now: one smart person using AI can perform the work of 10 people. The risk is getting ever more real. This does not mean 90% of people working on a computer will have no work at all. Industries that previously could not afford to hire software engineers or digitial marketers could afford them now, for example. What it does mean is a rebalancing across the economy and that is painful when we go through it. The only thing we can do is to accept that it is coming and be prepared for it.
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RayBenefield retweeted
Track your island’s performance across platforms and Fortnite servers with new dashboards on client crashes, hitch rates, CPU usage, and more. Spot stability and performance issues earlier, correlate them with releases, and use UEFN's profiling tooling to tune up your island. 🔍 Find it under Projects > Technical: fn.gg/fne-tech-perform
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RayBenefield retweeted
🚨 DEV LEAK: STICK OPS Doodle stick figures. COD-style gunfights. Inside Fortnite. ✏️ Classes: AR · Pump · SMG + pistol secondary 🧱 One build per life 🚫 No ground loot Still in development. Coming soon to Fortnite Creative. #StickOps #FortniteCreative #UEFN
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RayBenefield retweeted
Been working on a fully custom bike system for our RP map @SurpriseCityFN! The bike reacts to terrain, handles slopes and jumps, while the rider’s animations are blended in real time using Control Rig. Here's how it works and a few things I broke along the way lol #UEFN #FortniteCreative
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RayBenefield retweeted
RAGDOLL PLINKO in UEFN 😭 Apparently ragdolls weren't enough, so we added Plinko to the included demo map. Watch your Fortnite skin bounce through a wall of pegs. Completely unnecessary. Too much fun. Ragdoll System 1.1 is out now with fixes and optimizations. 25% off ends in 3 days 👇 #UEFN #FortniteCreative @FNCreate
RAGDOLLS in UEFN? Say less. Smooth, natural ragdoll physics on your own Fortnite skin. Built for multiplayer. 💥 Dynamic impact SFX + VFX with Scenegraph 🦴 Body impact visualizer + live HUD ⚡ Ragdoll on damage, player hits or on command 🚀 Charged launches + predicted aim arc 🌀 Launch pads, bumpers, wind, trip, get-up & hoop zones 🎮 Seamless recovery from Ragdoll -> Character 100% configurable. Verse interfaces for every part of the system, ready to be built on. No experimental features. Publishable today. 1.0 is out NOW. The most feature complete, polished, and versatile Ragdoll system EVER made in UEFN. Free updates, fixes, and features as they release. #UEFN #FortniteCreative @FNCreate
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RayBenefield retweeted
Replying to @GoodGamers
We actually started working on this over 2 years ago but every time we got close to launching, the gameplay just didn't feel up to our standards. Finally with custom player anims and the new VM it's feeling good!
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RayBenefield retweeted
we’ve been working on something… awakening soon 👀🔥
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RayBenefield retweeted
Here's a breakdown of the time and investment in Break and Steal Eggs, along with the additional investment we had planned before the game was removed from Discover tabs. - Sponsored row: $5,400 - Asset costs: $1,100 - Total spent: $6,500 - Time invested: 20 days of work (13 updates) Additional investment planned: $4,000 Throughout this period, we've done live events and boss fights, built an active community, and achieved strong metrics. We were committed to improving this game but discover completely kicked us out with no support. We also planned a streamer campaign to attract more players to our game and Fortnite. However, after the game was removed from Discover tabs, we decided to stop further investment and time. We are sharing our experience to show how challenging it has become to gain and maintain exposure in discover, even with consistent updates, investment, strong metrics, and an engaged community. We've concluded that it's more so of a luck based system rather than meeting expected metrics or we're not getting enough data. #UEFN
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RayBenefield retweeted
Apparently #AI doesn't understand the loading mechanism on a Colt Revolver... That said, solid first pass. I really dislike when people say "I ONE SHOTED X" because its either bullshit or not production ready results. Like this one. Not there, but solid first pass.
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RayBenefield retweeted
Aetheria keeps growing with every update! ✨ Map Code: 1314-6986-8879 #UEFN #Fortnite
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Played around with Unreal Engine this weekend. I always thought Unreal was for the AAA gamedevs but turns out UE is pretty vibe-code friendly once I got the set up done. This prototype is done entirely from Claude Code with CLI, so I didnt have to open up the UE editor at all. I also found a lot of nice assets from the Fab store (like the ones used in this prototype) and the quality is actually pretty good!
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RayBenefield retweeted
This morning I saw a post by @DanFessler. It was so damn awesome that I had to start working on this literally while still lying in bed. Finally it is working. It actually makes a difference and keeps things clean in UE5.
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RayBenefield retweeted
Replying to @AugustRaven
Developers have always had the option of creating their own engine. Now it’s going to get a lot easier, especially for games with simpler needs. There are also permissively licensed alternatives like Godot. Everyone should do whatever is best for their particular game.
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RayBenefield retweeted
Spreads like a virus, this concept
zip-ties prototype
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RayBenefield retweeted
Building a City Tycoon Rougelike in UEFN where you hit 5★… then start over, harder. WIP. #UEFN #FortniteCreative #Skylinedevlog @FNCreate
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RayBenefield retweeted
I'm testing something 👀 #UEFN #Fortnite
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RayBenefield retweeted
My prediction for software engineering over the next 3 to 5 years. AI won't replace software engineers. It'll drive even greater demand for them. A team of 5 experienced engineers using AI will outperform a team of 20 pre-AI. Which will dramatically reduce the cost of building software. I think we'll see Jevons paradox in action. As something becomes cheaper and more efficient to produce, demand for it can increase dramatically. Thousands of software projects that previously weren't economically viable will become worth doing. The winners will be companies, big and small, that behave like Google, Amazon and 3M, with a culture of experimentation, a willingness to try lots of ideas and the discipline to kill their darlings. TL/DR: Smaller engineering teams, more innovation, more software products, and potentially more software engineers than ever. What do you think?
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RayBenefield retweeted
The worst read in the gaming industry RN is the hate on @TimSweeneyEpic . He fought platforms like Apple charging 30% fees which cost gamers and devs. This includes steam who BANS Developers if they offer their games cheaper on other stores who take less cut. He buys forests just to turn them into nature reserves. Epic store is not NEARLY as good as steam yet. But they take WAY less money from developers and literally hand out free AAA games each months. Does it need time to expand features? Yes. Are any of those factors something that is motivated by 'evil' no. And MOST of all. He's 100% correct that its not 2016. Like it or not AI is existing. And the reason you only see the 'anti AI' comments are because the 95% of developers who ARE using it RIGHT NOW are just scared of the backlash. This doesnt mean they're just vibe code 1-shotting games. They're utelising it to create workflows that streamline otherwise time consuming (and ultimately not 'player experience' defining factors). Stupid 1-shot assets/entire code bases are not what AI is actually being used for. But there are thousands of talented developers using it in a very thoughtful, structured way which gives them full creative control. We all are 'scared' by AI - and what it means for jobs, creativity, and creation as a whole. But it DOES NOT change the fact that Tim sweeney isnt wrong. He's just the person with the balls to actually say what is true.
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RayBenefield retweeted
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