I just play Rust https://xitter.cf/t.co/YB7TYTKxh9 https://xitter.cf/t.co/1i78oyw95Z

Joined March 2014
"Doubled him, ded ded" doesnt exist anymore coz these mofos are tanks with this ballistic bs. How can someone consistently triple people always unless cheating? Put teas and heavy pots into the mix and u fighting a concrete wall with peas as bullets. Good game tho
i know what my issue with rust is. the game is successful on paper and i am well aware that i am an extreme example of a rust player- so my opinion is always to be taken with a grain of salt. however i am very mindful of that when i express my thoughts. there are so many new things getting added to the game, some great, some not so great- regardless it's change which is introduced in a refreshing way that lets people explore new metas and just overall find new ways and places to progress with the end goal of having fun. i think change is great, mostly. (hear me out) my issue with rust is that i dont need to fight other players over progressing with these new additions and a lot of the time, genuinely just unfun to fight sometimes. why bother forcing PvP interactions when the cons vastly outweigh the pros? (i'd argue there's a better time investment in doing anything other than PvP), also: - heavy pot - horse armour - kevlar + plates - incen - HV "pvp" - roofcamp/fob "pvp" - 1 grid "pvp" everyone has seen this list before and it can obviously go on forever but im not necessarily asking for everything to be changed. my point is: pvp isn't at all needed to progress anymore. you don't need to face any single thing off that list, and if you do- you can easily just travel to a different part of the map or simply just vow to never leave your base again and start a farm to progress and "win wipe" (no hate only facts) PvP interactions used to be a necessity for almost everyone. you used to have to brute force your way into winning a fight no matter the odds or number of losses. winning a big fight would be a bigger step than any in progressing further on wipe. as satisfying and enjoyable as this version of the game was for me, i understand that this made the game unenjoyable for many. which is when new recoil was introduced to make pvp easier and more realistic for everyone- but then on top of that, many buffs and new avenues to get loot were also added, meaning players dont need to fight over 2 high tier loot spots when there is now 10 for example. what this means now is that pvp is something people have the option to do for "fun", except now pvp is rarely ever fun- and sometimes, some groups genuinely just never try to fight anyone else. so in my opinion, progression is far too easy and fighting other players isn't anywhere close as enjoyable as it was previously how would i make it better? i think there's 2 options, but only one should be implemented: 1. overhaul progression fully as a whole: don't be afraid to REMOVE certain ways to progress/remove monuments (especially deep sea + outpost drone shops for lethal trades), make it harder but not more annoying to get loot, merge + remove safe zones, force players to fight over less monuments (i know that each of these points is easier said than done, i could write an entire book on each of these points) 2. increase the pvp skill gap: introduce a more difficult recoil, strictly limit team UI on all official servers (not including clan table, i like the idea of radius limit for reduced team info), remove the fog, improve proc map gen, limit server pop, increase building block radius around monuments, merge safe zones, remove attack heli (idgaf this shit sucks.) thank you for coming to my ted talk, love u all <3
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Theres already a lot of things for the casuals to do in this game, most pvp players dont even use 50% of whats in the game so why not give us a bit of something too?
Rust hasn’t felt the same in the last two years. And here’s the truth. Although going the more casual direction for Rust has been great for business and made tons of sense logically but now it has gone too far and the hardcore community really feels it. Add cheaters, fps loss and the blueprint frags to the mix and it really feels like the game is a chore.
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Everyone gonna say boo hoo u only care about old recoil. Nope, we love the game and we stick by the game compared to all these casual players that play for 2 hours and let the game rot in their library
I’ve seen a lot of takes on Rust lately, so here’s mine. Facepunch need to spend a few months focusing on performance and fixing bugs. The game is honestly being updated way too much, with too much stuff being added all the time. There needs to be a point where they stop adding new content for a while and focus on fixing and optimising what’s already in the game. Otherwise, there’s always going to be bugs and performance issues. I know this is never gonna happen, but IMO, the current recoil is getting really boring. It’s basic and barely has a learning curve. Old recoil made people more invested in the game because it was harder to master, and if you did master it, you had a crazy advantage over other players. I genuinely miss that.
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Have to look around for like 2 mins to find the search bar
So now that we’ve been forced to live with the new rust menu for a few years can we go back to the old one because the current is absolutely fucking dog shit.
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True, it has changed so much that sometimes it feels like a full time job and it wasnt like this...
Rust hasn’t felt the same in the last two years. And here’s the truth. Although going the more casual direction for Rust has been great for business and made tons of sense logically but now it has gone too far and the hardcore community really feels it. Add cheaters, fps loss and the blueprint frags to the mix and it really feels like the game is a chore.
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Pvp just got a new meta bois
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Razor32 retweeted
Hi friends, The Streamer Awards nominations are open, and this year I would love to be considered for the Hidden Gem category 💜 This is my application video It would mean the world to me, thank you! I appreciate you 💜🐦‍⬛
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Watch me get slammed during this
Kits'R'Us coming to a base near you! Super excited to be playing in @BeccaSomething creator only base Invaders! Be sure to stop by and watch! Super chill squad: @Razor32_ @Rudespy007 @DerangedRhyno @sordsora
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As much as I love how the Crystal AK looks and the sounds of the inspect animation, I completely lost it when I heard the gun shooting, not for me sorry
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So none of us legit people get any traction but fake kids getting beat by their dads (brother btw) on staged videos get more traction on twitter? Damn
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No matter how many times I report nor tag them as "not interested" the Rust cheat promoting dog shit videos always pop up on YT. Its actually fucking crazy
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GW was an experience, despite all the laggy bs, I got to play alongside big creators and for me thats an opportunity of a lifetime! Till next time, Viva la Mexico! youtube.com/shorts/CJy4103g7…
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Mexico on Top!
Global Warfare 4! Mexico trailer @playrust
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