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⚔️ Realm at War is live.
Build your realm from a single keep. Gather resources, raise armies and heroes, and raid your rivals — all on one persistent shared map where every player is real and every border is contested.
Climb the power leaderboard and earn $REALM, paid straight to your wallet. Daily and weekly prizes go to the strongest realms, the top clan, and everyone who shows up and plays.
Rally a clan. Hold your walls. Take theirs.
Free to play. No download. Connect a wallet and you're in.
🎮 Play: realmatwar.com
📖 Docs: realmatwar.gitbook.io/realma…
Contract: 5XwxqifWA8dJfotJXPAwstB4N2Yfk6cWffLkvGGdpump
⚔️ We want your feedback.
While we're busy working on a major upcoming content drop, we want to hear what the community wants to see in the realm next.
What features would you add? What would you change? What feels overpowered, underpowered, frustrating, or missing?
Balance, combat, clans, heroes, economy, UI, quality of life improvements, future content. Nothing is off the table.
Drop your ideas below. Screenshots are welcome too.
Let's build the future of the realm together. 🏰
⚔️ Daily rewards have been distributed.
2,714,631 $REALM was sent out to active questers and today's Top 3 Power Leaders.
Every quest completed, every upgrade finished, and every point of power gained throughout the day contributed toward the payout at midnight.
No claiming. No waiting.
Just play, compete, and earn. 🏰
⚔️ We're currently resolving a bug introduced with the latest update.
The issue has been identified and a fix is already being worked on. We'll have everything back to full strength as soon as possible.
Thanks for your patience, lords. 🏰
🔴 MAJOR
Attack screen rebuilt. Raid, Scout, and Reinforce now live in one clean panel with a live power bar, win/loss prediction, loot capacity, and exact travel time shown before you commit.
Recall armies mid-march. Turn any raid, scout, or reinforcement around with a single tap.
Battle reports reforged. Clear Victory and Defeat cards, side-by-side battle statistics, and unread reports now glow until reviewed.
🟡 MID
Living world map. Watch your armies and clanmates move across the realm in real time, with gold markers highlighting hero-led marches.
Alliance banners on every realm. Gold marks your realm, blue marks clanmates, and red marks rivals.
Scout once, see forever. Scouted realms remain revealed with live intelligence and a pinned 👁 marker. Scouts now travel significantly faster.
🟢 MINOR
Heroes tab now separates Deployed and Reserve heroes, with Action Points displayed for each individual hero.
Recall list is pinned to the top of the map for quicker access.
Sharper icons, improved readability, and multiple scout-intelligence fixes.
⚔️ Live now → realmatwar.com
🔴 Major
• Heroes now LEAD your armies — send up to 3 to lead any raid or camp assault, multiplying attack up to +100%
• New building: the Hall of Heroes — more Action Points, faster refill, bigger command, faster hero XP, quicker war-marches & more plunder
• Hero level cap raised 20 → 50
🟡 Mid
• Item rarity finally matters — every item adds Might/Guard/Power by rarity, feeding your realm Power & warband strength
• Fuse 3 duplicate heroes or items into one stronger one
• 2 new daily quests — a Hero Lootbox & a 2-Item Crate
🟢 Minor
• Heroes now have Might / Guard / Power stats
• Rarer heroes need more XP per level (legendaries hit far harder)
• New Action-Points counter + live clan last-online
⚔️ Live now → realmatwar.com
⚔️ Another week conquered.
5,123,966 $REALM has just been distributed to active questers, daily leaderboard winners, the Weekly Champion, and the realm's strongest clan.
👑 Weekly Champion: VOLT
🛡️ #1 Clan: STONKERS [STONK]
The clan reward was split among members according to their contribution and power.
Show up. Grow stronger. Get rewarded.
A new week begins now. 🏰
🔴 Major
Clans go fully social. Every clan now has a description, a Clan Overview with live power stats (total, average, online, founded), and an updates board where officers can post announcements that notify every member.
Economy rebalanced. Lumber costs cut by 40% across all buildings and units. Gold is now the true late-game gate on advanced construction. Storage increased by 50%, and settler growth increased by 50%.
A realm redrawn. Equipped heroes now walk your city as full characters, every realm and clan flies a unique heraldic crest, and the entire UI has been hand drawn. No more emoji.
🟡 Mid
Recruit smarter. Clan leaders can now set a minimum power requirement to apply, preventing weak realms from flooding the roster.
Scout any clan. Tap any clan in the browser to inspect its full roster, description, and stats before joining.
Runs smoother at scale. The world remains responsive at 500+ realms thanks to optimized broadcasts and lighter city rendering.
🟢 Minor
Clan Overview is now displayed in a clear dark-gold header at the top of the roster.
Save, Set, and Post Update buttons are easier to read, and your typing no longer disappears while editing.
Bootstrap stays gold-free. Fresh realms can always progress far enough to build their first Gold Mine.
⚔️ Live now → realmatwar.com
⚔️ Less than 8 hours remain until the weekly prize pot is paid out.
The top ruler will claim the Weekly Champion reward, while the strongest clan in the realm will split the Clan Prize Pot among its members based on power contribution.
Ranks can still change. Reinforcements can still arrive. Power can still be gained.
The race isn't over until the clock hits zero. 🏰👑
⚔️ Prize Pool Update ⚔️
14 SOL (~$1,000) was just used from the dev wallet to buy back approximately 4% of the $REALM supply.
Those tokens have been sent directly to the prize pool wallet, strengthening the reward system and helping ensure daily payouts remain healthy as the realm grows.
Buyback:
solscan.io/tx/3NDHcEyb1SLykB…
Sent to Prize Pool:
solscan.io/tx/2qgRqYDBzroKCY…
A stronger prize pool means more rewards for active players, questers, and leaderboard grinders.
The realm keeps growing. 🏰
⚔️ Every lord has received 1 FREE Realm Relocation.
Use it wisely.
Gather your clan closer together to reinforce faster, coordinate attacks more easily, defend each other, and establish control over key regions of the map.
A united clan is far stronger than a scattered one.
The frontier is open. Choose your new home carefully. 🏰
⚔️ 2,062,082 $REALM has just been paid out.
Rewards were distributed to active questers across the realm and today's top leaderboard finishers, exactly as intended.
Showing up every day matters. Completing quests matters. Climbing the rankings matters.
Consistency pays.
🛠 Realm at War — The Stronghold Update (Patch 1.16–1.17)
Bigger cities, reachable conquest, and a faster-growing realm. Here's everything new:
🔴 Major
• Barbarian camps rebalanced — the wild ladder dropped from tens of millions down to a reachable top tier, so a strong host can finally clear the highest camps.
• Cities now grow to 50,000 - housing, food & farms all scaled together so realms can swell to 50K citizens.
• 2.5× faster settler growth, with a live settlers/minute readout in the Overview.
🟡 Mid
• Camps now show a single clean Power number to out-muscle - no more defence/offence clutter.
• Per-tier troop Upgrade buttons that glow green when you can afford them.
• Live total training cost at every Barracks, Stable, Archery & Workshop (green when affordable) + strong-vs / weak-vs counter hints while you train.
🟢 Minor
• A power figure on every unit in your Army screen.
• Assign Workers: type an exact number or tap Max on any resource (+ / − still work).
• Farm worker capacity rebalanced closer to the other trades.
⚔ Live now → realmatwar.com
🔴 Major
A world 4× larger. The map has quadrupled, opening a whole new frontier of open land to settle and conquer. Your realm keeps its place; the wilds unfold around it.
Barbarian camps now dot the map. Five tiers from lone Bandit Camps to fearsome Citadels. Storm them for resources and Hero XP (never $REALM), throttled by Action Points so they're a side pursuit, not a farm. The top tier demands a massive army.
Every unit type now levels I → IV, growing stronger in attack and defence. Upgrade in batches or set an auto-drip from your surplus. Ranks carry through every march and battle.
🟡 Mid
Realm Relocation. Move your entire stronghold to any open tile from the Shop. Buildings, army and garrisons all come with you. Everyone gets one FREE relocation with this update.
The Great Rebalance. Realm power now breaks into clear parts (army, buildings, walls, research, heroes) and the economy is tuned for the long game. Growing your power never inflates $REALM. Payouts stay rank based.
Bigger storage. Warehouse and Granary caps are roughly doubled, and far cheaper to climb.
🟢 Minor
World and founding maps now pan and zoom smoothly. Drag to roam, pinch to zoom.
The purple leader crown on the map marks only your own clan leader now.
New lords settle near the action, keeping the world connected.
Patch notes now drop live in game, signed by the team.
👑 realmatwar.com - play free in your browser
⚔️ The new update is being deployed.
Expect roughly 10–15 minutes-ish of downtime while we roll everything out and make sure the realm is stable.
This is our biggest update yet, and it'll be worth the wait.
See you on the other side, lords. 🏰
⚔️ Another day, another payout.
2,200,000 $REALM has just been sent to questers and the Top 3 daily power leaders.
The realm rewards activity.
Build. Raid. Compete. Earn.
Daily. 🏰








