Founder of RedefineFX. Pushing what's possible in real-time & teaching you how. Start learning VFX in Unreal Engine: https://xitter.cf/t.co/CWZ5loaJy6

Niagara VFX Courses ➡️
Joined November 2010
Here's my take on the GTA 6 trailer glass destruction, made in Unreal Engine with Chaos & Niagara. All real-time simulation (not cached).
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The FREE GTA 6-inspired Chaos Destruction Course is now available. 5 Ultra-Beginner Lessons + All assets included. Learn fracturing and add particles with Niagara in Unreal Engine 5.8, plus many useful tips & tricks. Get it at the link below ⬇
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Get the free Chaos destruction course + project file here: redefinefx.com/break/
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Create GTA 6-inspired cinematic destruction in Unreal Engine for FREE. My new crash course includes all assets and animation so you can focus on the VFX. 5 lessons. Absolute beginners welcome. Get it here: redefinefx.com/break/
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Get the course & download the provided scene for FREE here: redefinefx.com/break/
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I’m recording a free crash course on how I did the GTA 6 destruction in Unreal. All assets & animation included. You just do the destroying. Out Monday.
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I turned the GTA 6 trailer scene into a playable demo in Unreal Engine. Imagine you're playing as Jason during the heist:
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Real-time destruction in Unreal Engine with the R.A.P - Radial Antigravity Penetrator™⭕
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POV: You're working late when Lucia swings through the office on the cargo ball
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If you'd like to start learning real-time particle simulations like this in Unreal, I have a free beginner course (20 lessons) you can grab here: redefinefx.com/witcher/
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Work in progress on this real-time glass destruction sim in Unreal Engine. Based on the new GTA 6 trailer.
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Tesla Roadster real-time demo made in Unreal Engine. Volumetric smoke simulation made with Niagara Fluids.
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Using Unreal MCP I created grenades you can shoot mid-air in the style of F.E.A.R. I built the VFX by hand using Niagara Fluids for flipbooks, then MCP helped with the blueprints.
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Building with Unreal MCP, day 2: I've turned my Niagara laser beam into a playable laser gun with impact physics and bullet hits that stick to objects. I can also hold Shift to enter bullet-time
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Using Unreal MCP I've turned my laser into a game-ready, playable effect. I created the flipbooks using Niagara Fluids and built the VFX manually, then MCP helped with the Blueprint implementation.
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top 9 games that shaped who I am
This quoted post is unavailable.
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Niagara Carnage & MCP Crash Course are the newest additions to my real-time simulation training bundle. 🟠FINAL CALL: Late summer enrollment closes in a few hours: redefinefx.com/megabundle/
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The complete Niagara VFX collection now includes 9 courses: MCP Carnage 5.8 Liquids 5.8 Pyro 5.8 Automotive Motion Chaos Destruction Magic Unreal Motion EmberGen Bootcamp (Bonus) LiquiGen Immersion (Bonus) The Project File Library (50+ setups)
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All of these VFX simulations are real-time and made inside Unreal Engine (no VDB or alembic import). I've recorded the workflow for all of them inside my Niagara training series. 🚨Final call: enrollment closes in a few hours: redefinefx.com/megabundle/
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50+ project files for my most popular FX are included with Megabundle Pro: redefinefx.com/megabundle/#p…
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