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Here's my take on the GTA 6 trailer glass destruction, made in Unreal Engine with Chaos & Niagara. All real-time simulation (not cached).
The FREE GTA 6-inspired Chaos Destruction Course is now available. 5 Ultra-Beginner Lessons + All assets included. Learn fracturing and add particles with Niagara in Unreal Engine 5.8, plus many useful tips & tricks. Get it at the link below ⬇
Get the free Chaos destruction course + project file here: redefinefx.com/break/
Create GTA 6-inspired cinematic destruction in Unreal Engine for FREE. My new crash course includes all assets and animation so you can focus on the VFX.
5 lessons. Absolute beginners welcome. Get it here: redefinefx.com/break/
Get the course & download the provided scene for FREE here: redefinefx.com/break/
I’m recording a free crash course on how I did the GTA 6 destruction in Unreal. All assets & animation included. You just do the destroying.
Out Monday.
I turned the GTA 6 trailer scene into a playable demo in Unreal Engine.
Imagine you're playing as Jason during the heist:
If you'd like to start learning real-time particle simulations like this in Unreal, I have a free beginner course (20 lessons) you can grab here: redefinefx.com/witcher/
Work in progress on this real-time glass destruction sim in Unreal Engine. Based on the new GTA 6 trailer.
Tesla Roadster real-time demo made in Unreal Engine. Volumetric smoke simulation made with Niagara Fluids.
Using Unreal MCP I created grenades you can shoot mid-air in the style of F.E.A.R. I built the VFX by hand using Niagara Fluids for flipbooks, then MCP helped with the blueprints.
Building with Unreal MCP, day 2: I've turned my Niagara laser beam into a playable laser gun with impact physics and bullet hits that stick to objects. I can also hold Shift to enter bullet-time
Using Unreal MCP I've turned my laser into a game-ready, playable effect. I created the flipbooks using Niagara Fluids and built the VFX manually, then MCP helped with the Blueprint implementation.
Niagara Carnage & MCP Crash Course are the newest additions to my real-time simulation training bundle. 🟠FINAL CALL: Late summer enrollment closes in a few hours: redefinefx.com/megabundle/
All of these VFX simulations are real-time and made inside Unreal Engine (no VDB or alembic import).
I've recorded the workflow for all of them inside my Niagara training series. 🚨Final call: enrollment closes in a few hours: redefinefx.com/megabundle/
50+ project files for my most popular FX are included with Megabundle Pro: redefinefx.com/megabundle/#p…





