RednexTheFox 🦊🇲🇾 retweeted
✈️ New systems across the fleet, enroute airways, more detailed procedures, and pushback tugs you can drive. Take a look at what’s being tested in the Infinite Flight 26.5 Open Beta:
infiniteflight.com/blog/open…
RednexTheFox 🦊🇲🇾 retweeted
My personal texture on the Awa! Avatar is still a WIP and comes out later this year!
Avatar by @/the_mmmos
RednexTheFox 🦊🇲🇾 retweeted
The guy in this famous Today is Friday in California clip, Hiroshi Tsuchida aka Ninja Blue Ranger, has passed away. He showed up for many more projects like Kakuranger 30th too, what a guy
RednexTheFox 🦊🇲🇾 retweeted
I'm going bald guys
#furryartㅤㅤㅤ #furry
RednexTheFox 🦊🇲🇾 retweeted
Brand new Viwi Rex furbrush texture for the one and only @MiluvoMilo
He looks so handsome !
RednexTheFox 🦊🇲🇾 retweeted
Here’s a sneak peek at the MAX 8 start sequence, coming soon to Infinite Flight. And we’re just getting started.🧑💻
RednexTheFox 🦊🇲🇾 retweeted
A380 power-up, startup, interactive controls, and FMS are coming down the pipe. And this won't just be for the A380... 👀

ALT Work-in-progress screenshot of an aircraft’s detailed flight deck in Infinite Flight, viewed from above the centre pedestal. The cockpit features four throttle levers, flight management displays, illuminated MCDU screens, radio panels, and numerous switches and controls. Sunlight highlights the detailed textures of the cockpit, while an Infinite Flight WIP badge appears in the upper-left corner.
RednexTheFox 🦊🇲🇾 retweeted
Hehe I love drawing him a lot I love Husk he has a little tattoo of my name hehe #fypシ゚viral #husker #HazbinHotelFanarts
RednexTheFox 🦊🇲🇾 retweeted
Here’s 2 minutes of early gameplay of Minecraft 26.3 in VRChat!
95% of the blocks don’t do anything yet. So far, I’ve implemented terrain generation, tree trunk generation, feature generation, and lighting. No Unity lights are used. The terrain shader handles all the lighting itself.
There are bugs. Way too many to count.
But here we are: Minecraft 26.3 terrain generation inside VRChat, matching the original terrain with 100% accuracy.
#VRChat #VRChat_world #Udon #Minecraft #Port
This is not Minecraft. This is VRChat. And no it's not "another minecraft vrchat world" this is actually 100% accurate.
10 chunks of render distance. A stable 280 FPS in my tests. Just 32 draw calls. And no, it’s not “vibecoded.”
I ported Minecraft 26.3’s terrain noise generator to run entirely in a GPU shader. Each player generates the chunks locally, while Udon handles collision, block placement logic, and tracking which blocks players place or remove.
Will I ever make a full Minecraft port for VRChat? Maybe, if I find the time!
I’ve been a Minecraft Java modder for 7 years, with over 25 million downloads on my CurseForge profile. Porting Minecraft to C# has always been a dream of mine, and this is a first step toward it.
Udon makes that difficult in quite a few places. Terrain features like tree trunks, villages, and other structures are still a challenge, and I haven’t found a way to generate all of them entirely in a GPU shader yet.
But Minecraft terrain running through a shader inside VRChat? That’s already a pretty good start.
#VRChat #VRChat_world #Udon #Minecraft #Port
RednexTheFox 🦊🇲🇾 retweeted
Just feel that nice and slow press in, parting you little by little~🤍🩶🖤💜
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Ft. @wren_howl







































