RetroCodingFun retweeted
#ACECOMBAT8 has surpassed 1 million copies worldwide faster than any other title in the series!
We express our gratitude to all the ace pilots around the world and will continue to release updates to ensure you keep enjoying the game, so please continue to support us!
The entire “ACE COMBAT 8: WINGS OF THEVE” development team
RetroCodingFun retweeted
Well, if anything happens to me, it's going to be one hell of a garage sale. Don't miss it!
Replying to @davepl1968
Some people's grandpas have a model train set. Your grandkids are gonna be so stoked (if they have any idea anyways).
RetroCodingFun retweeted
Today is the last day to enter our PiDP-8 Replica giveaway!
I have it already packed & ready to ship. 🙂
The giveaway closes tomorrow (September 20th), so there's only a little time left to get your entries in. Check below how to earn your entries.
Good luck! 🤞
Win a PiDP-8 Replica!
Since it's PDP-8 week here, we'll pick a lucky winner to receive a PDP-8 powered by @Raspberry_Pi.🤘
1 entry: Follow us & retweet this post*
3 entries: Buy any pikuma course*
6 entries: Buy our Digital Electronics course*
* from now until September 20th
RetroCodingFun retweeted
After 8 years, Europe's BepiColombo mission is on final approach to Mercury arstechnica.com/space/2026/0…
RetroCodingFun retweeted
The World of the Future: Star Travel (Usborne,1979) by Kenneth Gatland and David Jefferis.
RetroCodingFun retweeted
Just finished writing the reviews for the @n64brew game jam 2025, all 28 of them!
n64squid.com/homebrew/compet…
#n64 #homebrew #gamejam #retrogaming
RetroCodingFun retweeted
Having worked another 90+ hours this week, sadly my game isn't generating any form of sustainable income (and that's super scary!)
However I am 100% committed to completing the project, so likes, follows, reposts are really appreciated. I'm trying my hardest (but maybe it's just not enough)
🫶Sincere thanks for all your support.
Slip streaming returns, new and improved 🏁
V0.828 is now available 🫶
Steam:
store.steampowered.com/app/2…
Epic Game Store:
store.epicgames.com/p/spgp-4…
#SuperPolygonGrandPrix
RetroCodingFun retweeted
Data Man is a Multidirectional Shooter for the NES, developed by Darkbits!
Protect the Central Processing Unit from hordes of attacking minions, alone or with a friend (2-player co-op mode).
➡️ homebrew-factory.com/nes/54-…
RetroCodingFun retweeted
HyperSolar - PlayStation 2
I think I finally found the city aesthetic I was looking for! Look at it run at stable 60 fps on a real PS2 (hardware capture)!!
What do you guys think?
ARE YOU READY for #raylib? 🚀
itch.io/jam/raylib-6x-gameja…
Reject Modernity, Return to 80s, Learn C. ift.tt/y6c4QDo
RetroCodingFun retweeted
Chat, we did it!!! The Sutherland-Hodgman software clipper has been ported to GS microcode!! 😁
RetroCodingFun retweeted
Shoutout to everyone that sent me some simple drawings in response to my last tweet! It looks beautiful in-game.
RetroCodingFun retweeted
David Potter, the man who put Psion in the palm of your hand, logs off at 82 theregister.com/personal-tec…
RetroCodingFun retweeted
Forth: The programming language that writes itself.
ratfactor.com/forth/the_prog…
RetroCodingFun retweeted
I’ve intentionally held off on Retweeting and sharing this amazing Sega Dreamcast homebrew, HyperSolar, inspired by Star Fox and Afterburner…
Why? Cuz it was 60FPS on PS2 and only 30FPS on DC!!! Unacceptable!! 😂
I’m kidding, I’m kidding. But seriously the amount of diligent engineering here, the rate at which this game has been materializing, and especially the way it plays—as fluidly as it looks—is quite impressive!
Be sure to give @ninjadynamics a follow to show your support and get continued updates as HyperSolar progresses!
HyperSolar - Dreamcast version
Now fully running at 60fps with virtually no frame drops!! There are still a few visual improvements to be made, but I’m really happy performance wise, for the time being.
Special thanks: @PalmerLuckey @dfchil @falco_girgis, you guys rock!!





























