Honestly I think this victory highlighted the fact more that Sol actually only wins majors is because Tatuma is the greatest ever. His understanding of system mechanics and the game outshine any weakness Sol might have.
Do not talk to me about Sol not being ass I will find you
Congratulations to @OK34996097 for winning Guilty Gear: Strive at BeePro Taiwan Qualifier 2026! #AWT26_27
Final Results:
🏆 - 🇯🇵 tatuma
🥈 - 🇹🇼 Tim119
🥉 - 🇯🇵 眉間番長 (MikenBancho)
4️⃣ - 🇹🇼 A1len
5️⃣ - 🇯🇵 コメコメ (Komekome) / 🇹🇼 Hello
7️⃣ - 🇵🇭 Lykris / 🇯🇵 H2O
Please support this GoFundMe by donating or sharing—every bit of help makes a difference. gofund.me/6c7fa4d49
I don't understand how devs with years of experience can manage to make a character so unfun to play as Sol right now. In a patch focused on things being more consistent, they made every part of playing Sol inconsistent, to a point where playing him is just handicapping yourself.
Along with this, it just kinda feels like the community is not voicing their disappointment enough at Arcsys and only just begrudgingly staying silent and for what? This pathetic excuse for a character?? Do better. This isn't meant to be mean to anybody but, speak up, please.
Man
【Ver. 2.00 New Special Move Reveal: Sol】
◤Sidewinder Ignited◢
Can be performed as a follow-up from the HS version of Volcanic Viper.
Sol unleashes a flaming strike forward that knocks the opponent down on hit, making it useful as a combo ender.
On Clean Hit, it deals high damage, and in the corner it causes a wall bounce, allowing follow-up attacks if it lands early in a combo.
#GGST #GuiltyGearStrive
To slightly expand on this, this variation of the combo is character specifc and there's an even harder version for characters with smaller hurtboxes/where j.D doesn't pick up after j.S(Ky, for example)
For this one, you need to md 2K kHVV. It sucks ass even if it is optimal.
#GGST_SO
CH c.S 5[D] JF md c.S dl 6S CL Faf md 2H CL Faf c.S 2H Faf WS 66 CL TR WB
This is the Magnum Opus of Current Patch Sol combos. Just frame 3F micro dash into an immediate delay 6S so wFafnir bounces, it does as little Wall damage as possible to allow all three loops.
It also does the highest no meter start damage from roundstart distance of any combo in the game as far as I'm aware at 321(Ram).
Blame @kaan_fgc for this.
Regeneration retweeted
Midscreen to corner BD BRC Fshiki with two routes for pick ups.
Thanks to both members of Solcord @Regener24296902 & @ClemePF7 for the info and tests.
#GGST #GGST_SO #GUILTYGEAR
Regeneration retweeted
Tried panel coloring for the first time. It's a good exercise in lighting/volume but I still find drawing from imagination more gratifying personally!
Used one of @_sneez__ 's cleans for this, check them out as they make a LOT of quality cleanups.
Maki art coming soon
Replying to @lightningclare
@lightningclare hello Lightning. I have come again to ask thy for a favor once more. This time it's about an important topic that I wanted to tackle in JJK.
Yuji's soul punches, do they:
1: Nerf General output(Reinforcement, CT,RCT)
2: Nerf Brain Operational Output(CT,RCT)
Logically, Yuji attacking the barrier should achieve the same affect as it did in the Culling Game since it is just the weakening of the control over the body.
My question is, is this truly explaiend through the wording/nuance?
There are these pages that talk about:












