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Joined August 2025
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Mundo turns 1 to 12 photos into an interactive 3D world. You can move the camera, push objects, simulate physics and control robots.
Unlike pure video generation, the scene stays consistent when the camera changes.
Finetuned MiniMax-H3 on ~40k video pairs.
Qualitative tests show tighter bounding-box fit than Boxer & SpatialLM on hotel rooms.
Compute: 10–20m recon, ~1.5 FPS on 8× A800s.
NVIDIA released Foundation4D. Give it multi-camera driving video and a single forward pass returns depth, camera poses, 3D boxes, semantic occupancy and Gaussians you can render. One shared backbone, a decoder per task.
Where this gets practical is simulation. Using its predicted poses and tracks as priors for lidarless NuRec cut turnaround from 16.0 to 3.7 hours per clip, about 4.3x faster.The renders hold up too: 23.94 dB PSNR, against 22.66 for Instant NuRec given ground-truth poses.
Paper: arxiv.org/abs/2610.30340
Benchmark: huggingface.co/datasets/nvid…
Most video world models try to predict future actions directly in pixel space, which hides internal physics and makes precise control difficult.
Adam Abecid and team introduced DeXplicit to fix this by making physical state explicit for dexterous manipulation. The model first forecasts 3D geometry motion for objects and hands, then renders those explicit physical states into future video. It handles joint level hand articulation, keeps track of dynamic object deformations, and runs fast enough with Causal DeXplicit to output four future video frames in 0.54 seconds on a single A800 GPU.
To prevent visual flickering across long sequences, DeXplicit carries appearance features directly with the 3D geometry.
Initial image descriptors attach to persistent 3D points and project forward into future viewpoints. Depth ordering handles dynamic occlusions, ensuring that visual details travel with the object even when hands pass over surface textures.
DeXplicit offers a controllable, physically grounded pipeline for training embodied AI agents on complex dexterous tasks.
Congrats to @AbecidAdam and the team on this release.
Explore the code and models:
Code & Weights: github.com/Abecid/DeXplicit
Robots can assemble parts without seeing or feeling anything.
“Blind Precise Assembly” from MIT CSAIL shows that joint encoders alone give enough proprioceptive feedback for precise assembly.
The tasks include peg insertion, gear meshing, and nut threading.
No cameras. No tactile sensors. No object pose knowledge.
The results from Blind Precise Assembly:
Near perfect success in simulation
Zero-shot sim to real transfer
73% success on peg insertion across diverse 3D printed parts with tight clearances.
The surprising part is that blind policies generalized better than matched visual policies on out of distribution parts. The trade off is that they were slower on in-distribution ones.
Paper :arxiv.org/abs/2610.23849
Project page :younghyopark.me/blind-propri…
Github: github.com/younghyopark/mjfi…
Authors: @younghyo_park , @BronarsToni
Generative models are blind to the physics of complete trajectories.
They predict the next step but fail to understand the entire path.
Researchers from Harvard and Microsoft just fixed this with LEAP.
By treating the stochastic action of a system as the primary learning target, this framework turns raw trajectory observations into a fully reusable objective for scientific control.
Once the action is learned, it never requires retraining. The exact same objective can be instantly reused for path ranking, mechanism steering, or constrained optimization.
Researchers proved this by learning a molecular trajectory at 600 Kelvin and successfully reusing that exact model to separate and steer paths at 500 Kelvin.
Authors: @liaw_sarah , @du_yilun
and @YuanqiD
Project: sarahliaw.github.io/action-l…
Paper: arxiv.org/abs/2610.31585
Code: github.com/SarahLiaw/action-…



