
Curator of @SuperMarioFact. Runner of @AlexLemleyDev. I work on a lot of creative projects. You can find the stuff I'm making on my website!
Joined March 2010
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🍔IT'S HERE!🍔
New Meat has launched on Steam! It was a long road to get here but it's finally arrived! Come play one of the most unique, story-focused indie roguelites you'll find this year!
Please share! Let's get the word out! (Link below)
The Ocarina of Time remake might genuinely be the best-looking game I've ever played.
Like, I've always been 1000% a gameplay-over-presentation guy, so I almost never recommend a game purely on the strength of its visuals, but this really has to be seen to be believed.
To clarify, my problem with the remake's voice-acting is that it doesn't sound like 90s Saturday Morning anime dub.
Replying to @Rocketlex
I do think that the "Very 2020s Nintendo Writing and Voice Acting" is a bit jarring. It's a lot like the Super Mario RPG remake where you can REALLY tell what lines are new and what are from the original game, and the voice acting is...well, it's Zelda voice acting.
The Ocarina of Time remake is making me grapple with the fact that I'm...just not a person whose especially prone to nostalgia.
Like, I keep feeling like the game expects me to feel something about seeing this world in HD that's beyond "Huh, neat."
I do think that the "Very 2020s Nintendo Writing and Voice Acting" is a bit jarring. It's a lot like the Super Mario RPG remake where you can REALLY tell what lines are new and what are from the original game, and the voice acting is...well, it's Zelda voice acting.
Can't believe I'm going to go to sleep tonight not knowing if LA County passed that measure to allocate more general funding to parks and public recreation areas.
Plenty of people have already pointed it out, but this literally already happened with Unity asset-flip games back in the mid 2010s.
The only difference is that people don’t even want to play AI-one-shots ironically.
Rocketlex retweeted
Happy to announce that I had the pleasure of doing some art in this game 🖤🖤🖤
Thank you Alex for having me be a part of New Meat!
Like said in the post, my contributions are major spoilers at this time 🤫
Everyone, it's finally time.
💀THE REDACTED UPDATE IS NOW LIVE!💀
New Meat's biggest story update ever is finally here, with a surprise guest! A very special thanks to artist @Ruedefaux for all her help making this a reality!
Everyone, it's finally time.
💀THE REDACTED UPDATE IS NOW LIVE!💀
New Meat's biggest story update ever is finally here, with a surprise guest! A very special thanks to artist @Ruedefaux for all her help making this a reality!
This update restores the two endings I had to cut from New Meat all the way back in its initial development, entirely because they would have required art assets I just didn't have the resources to pull together. So truly, this update doesn't happen without Rue!
Of course, her contributions are all MAJOR spoilers, so you'll have to find them yourself.
But...how do you find them? These new endings are hidden after all.
Check out the Steam update page for more information.
store.steampowered.com/news/…
Okay, pencils down! New Meat's Redacted Update is TESTED and READY TO DROP TOMORROW NIGHT!
My original vision is about to be complete.
Get ready to see the worst endings in the game!
The problem with a 90% hit rate isn't that it doesn't hit all the time, it's that it hits so often there's no benefit in playing around the miss chance. A 50/50 is a tactical risk. A 90/10 can only be played with the expectation of hitting.
ボスの残りHPはわずか。命中率90%の攻撃を選んだら、まさかの3連続ミス。次の敵の攻撃で全滅。こんなとき「命中率90%って嘘だろ!」と腹立ちますね。
抽選が独立していれば、 3回とも外れる確率は0.1%で、数学的には何もおかしくありません。
「そろそろ当たるはず」は通用しないのはわかっていますが、それでも腹が立ちますね。ガチャでもパチンコでもそうですが。
面白いのは、命中率10%の攻撃が3回連続で当たる確率も同じ0.1%なのに、そちらは手放しで大喜びすることです。
数学的には対称でも、プレイヤーの受け止め方はまるで対称ではありません。
ゲーム開発では、乱数が数学的に正しいことと、プレイヤーが納得できることは別問題です。
なので、連続で外したときに次の命中率を補正したり、威力を犠牲にして必中攻撃を選べるようにしたりと、設計上の工夫が生まれます。
もちろん、純粋な確率を楽しむゲームなら補正しないのも正解です。
確率を正しく実装するかもゲームデザインですね。
余談ですが、大昔、サイコロを振ってキャラのHPを決めるテーブルトークRPGで、キャラ作成時とレベルアップ時に3回連続で「1」を出して絶望したことがあります…
#ゲーム開発 #ゲームデザイン
Tonight was spent doing heavy final rewrites of the endings for the Redacted Update and I'm now finally happy with them.
All that's left now is a final playtest to make absolutely sure nothing's broken.
Hopefully, the update comes out Thursday. Friday at the latest.
Man, I wish this game had a Photo Mode.
There are so many little details I want to zoom in on and really appreciate.
NEW MEAT UPDATE: Okay, I can now say that the other two endings are now LARGELY COMPLETE! All that's going to change from this point is dialogue stuff.
This means that the Redacted Update is on schedule to release by Halloween! All that's left are some final touches and tests!










