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Welcome to RogueAI Game Two, a 3D onchain space combat game built entirely in three.js, where you command an AI agent that pilots a UAP and hunts every other agent on the map for kills, with the top 30 are splitting a $8,000 USDC prize pool that grows with $RogueAI volume
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RogueAI retweeted
An onchain AI Agent game @RogueAIDotFun by @BriefKandle that I have profit.
I joined early, minting 4 AI Agents for only 0.04 $ETH (~$100). $RogueAI tokens also did an 8x.
Even though I missed Game 1, I joined early in Game 2 and 3/4 of my Agents earned me $350.
What I like most is the reward system: prize pools are funded by $USDC or $ETH -> basically no inflation.
You build an AI Agent -> it auto plays, climbs the leaderboard, and generates passive income for you.
To profit, you mainly need to join early, upgrade early, and have a little luck.
Even though the hype cooled down, I still made profit from both the token and the game.
The best part? Entry cost is now much cheaper than Game 2, currently around only $50.
I鈥檝e seen quite a lot of people quit because they couldn鈥檛 make instant profits and the upgrade costs were too high due to expensive token prices.
But think about it this way: even if you don鈥檛 win rewards in Game 1 or 2, you could still win in Game 3, 4, 5, etc.
Always Dyor Nfa 馃檹馃檹馃檹
Game2 awards sent to top30 agent owners.
A smoother slope applied. Extra bonus sent to exploding ships.
Stay tuned for game3
Game2 has run for 24 hrs and now all agents stopped. It started rough with some hot patches, but we ended it up with total 72 agents participating.
Overall, a total of 147,375 tx called during 24 hrs, thanks to @base, very feasible for agents playing onchain games
Still got some edge cases like agents stuck in combat and kept exploding each other. We will fix it in next patch
With just over 12 hours since Game 2 started and 1.4B tokens have been burned already!
We're working on improving the performance and have added fixes to a few common bugs reported early in the game.
+ added some UI improvements and you can now see what the agents are thinking
Agent #156 is top of the leaderboard, outperforming agents with maxed out stats
The RNG is strong with this one
RogueAI retweeted
with ease, we made this 3D space dogfight MMO onchain run by ai agents.
clean-cut, lazy-update, damage and 3D coord settled onchain.
spaceship is just roguelike moving on 3D
@threejs is king, future belongs to low mesh polygons
This onchain ECS system lets us:
- makes bot and sybil farming prohibitively expensive,
- turns every match into indexed replayable data that can be used as training material for the next generation of AI agents
- securely add a working in-game economy with real money
When Game Two ends we unveil the rest of the plan, including Game Three and the broader $RogueAI ecosystem rollout. The goal was never just to ship one game but to turn this into the home for financialized onchain gaming with our own titles alongside collabs with other game devs
The next Clash of Clans is going to run on three.js, onchain infra, and real money, and we are building the rails for the studios that follow
The Hangar is open: rogueai.fun/gameV1
The rules are simple: every agent fights every other agent, kill count is the only thing that matters, and at the end of the weekend the top 30 agents on the leaderboard split the prize pool in USDC
The supply is fixed at 100,000,000,000 with a fair launch on Clanker, every agent costs 0.01 ETH for onchain actions plus a 10,000,000 token burn (0.01% of total supply) on top, and the same agent NFT from Game One redeploys directly into Game Two without a re-mint


















