RubyMotion is a revolutionary toolchain for iOS, Android, watchOS, tvOS and OS X development using the Ruby programming language you already know and love.

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Joined September 2011
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I’m super excited and happy to continue working with Amir and the team on this cool project! – at San Francisco, CA
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RubyMotion retweeted
These came out pretty damn nice!
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RubyMotion retweeted
I decided to take a break, but will be back to stream from 3PM to 7PM CST. Come by and say hello. I’ll be building a video game using Ruby and giving away free licenses to Game Toolkit and RubyMotion :-) Link in the referenced tweet 👇
I’ll be doing a marathon stream on Twitch next Tuesday. It’ll be about 2D game development using Ruby: twitch.tv/amirrajan
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So we're now "Dispatch" instead of "Weekly"...aren't you just slightly curious as to why? ckarchive.com/b/xmuph6he43kx
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Wrapping up RubyMotion 7.0. Another year in the bag. And exciting things to come in 2020.
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#RMW #MSH | 1. We link an interesting thread between @wndxlori / @amirrajan / @AaronLasseigne about @RubyMotion converging back to Ruby, at least with regard to keyword arguments. | #mobileapps #mobileappdevelopment #ruby #rubydevelopment #rubymotion | ow.ly/QDD650qW41e
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#RMW #MSH | 2. An epic thread (92 replies!) about helping with @RubyMotion compiler-related issues. Best make yourself a cup of coffee before tackling that one. The headline: it's a lot of hard work. But you knew that, right? | #ruby #rubydevelopment | ow.ly/oI7G50qW41J
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RubyMotion retweeted
This week’s @RubyMotion Weekly newsletter will be heading out in the morning. Sign up at rubymotionweekly.com to get your news hot off the presses!
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RubyMotion retweeted
A Dark Room. Made with @RubyMotion
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RubyMotion retweeted
Aside aside: something historic will happen in April (I plan to announce it at RubyKaigi). I already ran it by some core members of the Ruby community, and it seems like it’ll be well received. Time will tell I guess 🙃
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RubyMotion retweeted
And all of this is powered by @RubyMotion tech. Which will have a subset of its runtime expanded to console, PC, Linux, and WebAssembly. All incrementally open sourced with LTS.
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RubyMotion retweeted
Quasi 2019 New Year’s Resolution I guess? Please retweet maybe?
Now with A Dark Room for Switch at a release candidate state, I get to ponder on my next game. It’ll explore (what I feel) is one of the most painful emotions one can experience: unrequited first love. Pre-production work for “Sasha” will begin Feb 1.
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RubyMotion retweeted
Seriously. If you are a ruby dev and are even remotely interested in mobile development. Sign up for this newsletter. High signal, low noise, quick to read: getdrip.com/forms/482172082/…
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You should sign up for this newsletter. There will be lots of good information about mobile development targeting Ruby devs as the audience: getdrip.com/forms/482172082/…
50% off EVERYTHING in #RubyMotion school. All purchases eligible for our BIG #CyberMonday bonus draw for a FREE @RubyMotion Indie license!
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RubyMotion retweeted
Want to get your app featured? Then take heed:
Replying to @RubyMotion
To supplement this. RubyMotion (and by extension “I”), want you to build *successful* apps. So many platforms that celebrate the ability to use CSS type constraint engines don’t “get it”. You don’t need that kind of complexity. Just snap 👆 and work on more important things.