Vosk retweeted
Replying to @KenneyNL
This is bullshit, Kenney. I’m the same tech tree following optimist who moved from C to C++, from 2D to 3D, and from closed source to open source. I run a company. I write code. I contribute to published papers. I’ve upped my expectations of AI. Up yours!
Evolution of our bear's attack sprite. Which one packs more power? 💥🐻
#gamedev #animation
Vosk retweeted
A new and restored world...
Remastered content, a fresh economy, world firsts unclaimed and a focus on players first ⚔️
RuneScape Reignited launching on December 2nd!
Vosk retweeted
I had the pleasure of creating the new Old School RuneScape login screen in collaboration with the official launch of Runescape: Dragonwilds 🐉
Hope you all enjoy it!
@OldSchoolRS @RSDragonwilds
Vosk retweeted
Day 158 making my own TES until TES 6 comes out.
Testing_custom_physics_system
This custom physics system is based on object bouncing rather than Unreal Engine 5’s built-in physics. It allows to have a large number of movable objects in the scene with almost no impact on performance.
#elderscrolls #daggerfall #pixelart #indiegamedev





























