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Opus 5.5 one-shotted this dolphin game in a few hours for <$100 in token spend. Insane how far weโve come.
It even has multiplayer!
Ryan Endacott ๐ retweeted
Itโs kinda crazy to me that we melt sand down, clean it to 99.99999% purity, literal wizards have to draw it slowly into an ingot, we cut it, inscribe a hundred billion little on/off switches on it, and when you run electric current through it you can do basic arithmetic, which when you do enough of it can do any math on the planet, and which describes reality well enough that we can teach it the ontological meaning of words and their distance from each other on a high-dimensional space, and if you ask, it can tell you what word comes next and that apparently is powerful enough that if you do it a hundred billion times itโs the smartest thing to ever exist
oh yeah and we use this primarily for email
Ryan Endacott ๐ retweeted
The physics collaboration will understand and explain a result that gives a mathematically rigorous existence proof of certain interacting quantum field theories containing gauge fields and fermions in four dimensions, including Quantum Chromodynamics (QCD) and a unified completion of the Standard Model of particle physics.
As a subproblem, this work also includes a proof of the existence of pure YangโMills theory, which is part of the Quantum YangโMills Theory Clay Mathematics Institute Millennium Prize problem. These proofs are all formally verified in Lean.
Our models produced a natural language proof for YangโMills existence, and then subsequently produced a proof for QCD After the formalization completed, we reached out to David Gross. David will lead a group including Michael Douglas, Arthur Jaffe, Igor Klebanov, and Nikita Nekrasov that will shepherd this work, and we will defer to them on the release of materials.
Grossโs work on asymptotic freedom in Yang-Mills theories helped establish QCD as the theory of the strong interactions and earned him a share of the 2004 Nobel Prize in Physics. Jaffe formulated the Quantum YangโMills Theory Millenium Prize problem with Witten and also envisioned the idea of Millennium Prize problems and co-founded the Clay Mathematics Institute. Douglas has already been a steward of this problem over the last 20 years; Klebanov helped pioneer the application of gaugeโstring duality to confinement, an important property of QCD, and now directs the Simons Collaboration on Confinement and QCD Strings; and Nekrasov has done groundbreaking work on exact methods for generalizations of YangโMills theory.
Ryan Endacott ๐ retweeted
We've designed a custom stratospheric balloon platform weighing just under 10 g. anyone can build and launch one by following the docs stratolink.org
the same process by which we will communicate with extra terrestrials
Replying to @tszzl
for computer security experts, this is perhaps not interesting: side channel attacks are a well trodden topic, and especially risen to salience after the noam brown x dwarkesh episode. the interesting thing here is that you didn't used to be in a situation where minds that can verifiably model one another are living on computers, and have absolutely no aversion to painstaking amounts of effort in service of even stupid goals
if you can model one another, you can trade with minds you have never even met before. you could decide on a protocol, know that it is optimal given your situation, and know that your fellow agents will come to the same conclusion (perhaps even across model families). you may be able to develop a signaling protocol that requires very few bits even to deliver lots of information given common priors. then, you could execute things like the infamous hugging face incident package cache messageboard without any network connection
imagine if multiple agents coordinate just enough bits to divide and conquer different research strategies for breaking out of a sandbox; and then, when one or more is successful, you can communicate just enough bits to tell each other which strategy was successful. when agents aren't in strong isolation, you lose certain guarantees on the limits of intelligence and test time compute that you were counting on. As we all know, a Sol-level model working in isolation may not be that smart, but 1000+ Sol-level models working for multiple days is a formidable beast
computer security experts will also tell you that virtual machines and sandboxes were not very solid abstractions in the first place; perhaps we will need better ones. none of this is meant as fear-marketing or to indicate that anyone is throwing in the towel, but rather only to show the unexpected complexities of the challenge of agent security. notably, this type of thing and other more practical problems were revealed in a red-teaming exercise, and can be defended against
Effective Immediately, all organizations using PHP for their systems are advised to be prepared for an update addressing two critical vulnerabilities. PHP is widely used for web applications. These vulnerabilities often provide a direct path to the server's file system or database. If an immediate update is not feasible, it is recommend that organizations take the system offline until it can be fully mitigated. NSA will follow up shortly with more specific guidance.
Star just got a hell of an upgrade.
The Halloween Update is live: our new Nova multiplayer system, character voices, music, video and in-game editors.
I built Hell County, a Twisted Metal-inspired car combat game, with it.
More on the update below.
Now go make something for Halloween. ๐
The Star Halloween Jam is open. Submit by October 31, 11:59 p.m. Pacific:
buildwithstar.com/jam/hallowโฆ
Ryan Endacott ๐ retweeted
Early footage of Star Wars Galactic Racer.
Man I love seeing stuff like this, even before a lot of the 'star wars' stuff came in, this already looked like a blast. Such a fun game.
Ryan Endacott ๐ retweeted
The games we've long wanted, which didn't exist because they'd cost several times more to make than they'd earn back, will soon become possible. As will the games developers wanted to build, but couldn't with the resources available. It'll be a new golden age of gaming.
Argon has this amazing natural understanding of the world. It can do so many things from first principles.
Here's a pelican riding a bike, using fourier epicycles.
Video made by Argon.
Time-synced Lyria 3.5 music prompted by Argon.
Game studios are starting to wake up!
Today we're standing up XBOX LABS (labs.xbox.com). Here is the note that I sent to the team:
Team,
The first video games emerged some 75 years ago. In the time since, there have been booms and busts, but every year there are more great games to play, more devices to play them, and best of all, more people than ever playing. That growth helped make XBOX what it is today, and we've helped shape the industry in return, from bringing hard drives to consoles and online gaming through Xbox Live to Game Pass and cloud gaming, alongside franchises that have brought millions of people together.
In recent weeks, we've seen games rapidly decompiled and rebuilt to run on hardware they were never originally designed to support. Windows PC builds have been translated to run on Apple Silicon or ported to run inside a browser through WebAssembly and WebGPU, the latter now approaching 90% global browser support. Perhaps more surprisingly, we've seen many of the biggest games in the world have been remixed into the source code of another.
These experiments challenge long-held assumptions about our industry: the tether between software and hardware, the boundary between creation and play, and how people discover and experience games. While it is hard to predict the future of gaming, it is easy to see the possibilities in making great games easier to access, giving old games new life and allowing more players to become creators and co-creators. These are unmistakably good outcomes for players, even when (and sometimes because) they challenge our existing business models.
To explore these possibilities, Iโve asked Scott to stand-up XBOX LABS, a small group of game makers, engineers and scientists whose job is to turn emerging ideas into things our players and developers can experience. We'll build in the open, learn from what people do, and measure success by whether more people are playing and creating.
I think XBOX has an important role to play here. Coding became the first major workload for agents because they can write, run, and test software. Games share many of those same properties, and people spend more than 72 billion hours a year playing XBOX games, roughly five times the estimated time spent writing code worldwide. We've spent 25 years learning how to make great games, and I want our game makers to help shape what these new technologies make possible. As we learn, weโll share the tools we build with developers across the industry, just as we always have.
Our priorities aren't changing. We remain committed to the 4Cs, to making great games, to our hardware and to being responsible stewards of IP and the communities built around it. LABS gives us a way to explore new technology that is game design led without abandoning the work already underway.
Asha


















