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Live fuel prices, fill-up cost by ship, salvage if you'd rather scrape. No org required.
scorg.org/
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🤖 Made with AI
Rock Breaker tip: clear the station first, then hunt the named target. Soloing Vaughn's Nyx contracts is how you end up with a crimestat and nobody coming for you.
scorg.org/blog/rock-breaker-…
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We stopped sketching fancy bases first. Flat pad, walls, and a QT line we can defend. Pretty can wait until someone holds the door.
scorg.org/blog/base-building…
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I stopped farming Wikelo barters from memory. I open the Emporium first, match the exact trade, then go gather. One less wasted cargo run.
scorg.org/blog/trading-with-…
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I used to dig Discord for last week's screenshots before every op. Now I pin the SCORG hubs I use (Mining, Refuel, Components) and check them before undocking.
scorg.org/blog/get-more-from…
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I keep seeing light fighters with guns they can't power. Plant and coolers first, then the hardpoints. Role builds that actually fit:
scorg.org/blog/star-citizen-…
#StarCitizen #StarCitizenOrg
Before we call another org an ally, we run a couple of joint ops with them first. You learn fast if their people show up, listen to the caller and split loot fair. Then start with a non-aggression pact.
scorg.org/blog/building-alli…
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Org past 50 people and stuff keeps slipping? Usually nobody knows who owns what. Give ops, logistics and recruiting one owner each, and write down what they can decide without asking you.
Guide on ranks and departments:
scorg.org/blog/from-chaos-to…
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Alpha 4.11 is now Alpha 5.0. RSI's roadmap update puts Starchitect, Planet Tech V5 and Contract Boards in one patch, and Nyx I gets it first. No date yet.
For orgs, Contract Boards is the part I'd watch.
robertsspaceindustries.com/e…
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Discord bot not handing out ranks after a promotion? Check the role list. The bot's role has to sit above every role it manages or Discord blocks the change.
Full setup guide, event posts and op channels included:
scorg.org/blog/discord-bot-s…
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Looking for your first org? Don't go by member count. Check when they last ran an op and whether anyone talks in their Discord on a weeknight. A 30 person org that flies every Friday beats 800 names on a roster.
scorg.org/blog/star-citizen-…
#StarCitizen #StarCitizenOrg
Before your org pools aUEC for a big ship, decide who pays to keep it flying. Fuel, repairs and rearming add up fast. A small cut from every group op into the org bank has worked better for us than asking for donations.
scorg.org/blog/the-economics…
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New org leaders always want 200 members in the first month. The orgs that last usually start with 10 or 15 people who show up, one regular op night, and officers picked from the regulars.
scorg.org/blog/5-essential-t…
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Most org drama starts small, a loot split or who got the turret seat. It blows up when it gets argued out in the main channel. Pull both people into a private call, hear them out, and write down what you decided.
scorg.org/blog/crisis-manage…
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Our ops got better turnout once we started posting them a few days ahead with a short brief: what we're flying, where we meet, who's calling it. Then a five minute debrief after. How far ahead does your org schedule?
scorg.org/blog/event-plannin…
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We don't give brand new recruits op times or officer channels until they've talked to us on voice and flown a couple ops. Spies and scammers are a real thing in this game. How does your org vet people?
scorg.org/blog/organization-…
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I used to run bunkers in heavy armor every time. Switched to medium for the tight ones and I get through them a lot quicker. What do you wear for bunkers?
scorg.org/blog/gear-up-intro…
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Before anyone starts scraping a wreck, walk it first. Components still on it can be worth more than the hull, and they don't always sell at the same place as your RMC. Check both before you pick where to sell.
scorg.org/blog/salvage-opera…
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New recruit joined last week and hasn't said a word since? Usually that's on us. Pair every new member with one regular and get them on a real op in their first week. People who fly with someone early stick around.
scorg.org/blog/recruitment-s…
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Taking a convoy through the Pyro gate? Top off quantum fuel first and agree on a regroup point on the far side. Send one scout through ahead of the haulers. The exit side of a jump is where slow ships get picked off.
scorg.org/blog/navigating-th…
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Before a multi-ship op, pick one person to call it and give every wing a lead. Set the rally point before anyone jumps. Ten ships with no plan is just ten people flying near each other.
scorg.org/blog/fleet-coordin…
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