#indiegame#indiedev One of my biggest goals is to deliver the most satisfying and impactful gunplay a top-down shooter can possibly offer. 馃悾
After all, solo-developed games don't have to be limited to gimmick-driven arcade experiences.
With Scrappers: Adhokin, I want to push the boundaries of what a single-player game can offer鈥攆rom intense combat and survival in an incredible post-apocalyptic world to base building, crafting, and even deep lore and storytelling.
I want to prove just how ambitious and content-rich a solo-developed game can be.
Not sure if everyone saw this, but yesterday, Steam basically said creators must build their own communities and figure out how to protect their assets and work.
It's disappointing they couldn't offer any real solutions to protect developers from knockoffs.馃槹