
Co-founder, Art & Game Director @ BAFTA-nominated studio @ByttenStudio ► made CASSETTE BEASTS ► Art/Animation/Design/Words ► Mostly on bsky now
Brighton, UK
Joined February 2009
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- Following896
- Followers3.7K
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This is how you kill your reputation as an artist and burn bridges with the community
Replying to @BakaSortof
Here is a big reason I believe this artist CAN and DOES use handmade pieces with AI enhancement. While this piece resembles their pre-AI the most imo, the way the hair and hand have illogical design. A lot of it doesn’t no follow natural flows.
4/5
Jay Baylis retweeted
WEDNESDAY 21 OCTOBER 3PM BST
THE CASSETTE BEASTS 2002 SHOWCASE
GET IT IN YOUR DIARIES!
Jay Baylis retweeted
In Cassette Beasts 2002, we've implemented a Rogue System.
What the heck is a Rogue System? You might ask us.
Wellll we wrote a big blog to explain so enjoy:
store.steampowered.com/news/…
Greetings from day 3 in the Cassette Beasts 2002 press booth, where I have been sealed away like an ancient pharaoh to talk about our game at Gamescom!
Jay Baylis retweeted
Beast Spotlight #6: Wereknuckle
Element: Metal
A Southpaw who has honed their combat arts, and their bodies, over many fierce battles. Their flexible metal armour plating can absorb kinetic force which can be redirected with lightning-quick punches and jabs.
Jay Baylis retweeted
We are looking for a freelance pixelartist/animator to work on monster animations for Aethermancer.
We would need an artist who could do character animations in the style shown here.
If you are interested, email your portfolio to
[email protected]
retweets appreciated!
Jay Baylis retweeted
We're thrilled to announce CASSETTE BEASTS 2002, the next adventure from the world of Cassette Beasts, coming soon to all major platforms!
We can't wait to tell you more - for now, check out the announcement trailer and wishlist the game on Steam! See you on the other side!
Jay Baylis retweeted
Some big news: we're happy to announce that Bytten Studio's next game is going to be revealed this weekend at the PC Gaming Show 2026!
The live event will air on Youtube and Twitch on Sunday, 7 June 2026 @ 12pm PDT / 3pm EDT / 8pm BST / 9PM CEST
See you there! 🎃
Jay Baylis retweeted
I see a lot of young people on this platform with "aspiring animator/artist" in their bios who have gotten caught up in fandom hysteria and are trying to build cred by shit talking various studios and artists
and my professional advice would be: you should all stop doing that
I see a lot of young people on this platform with "aspiring animator/artist" in their bios who have gotten caught up in fandom hysteria and are trying to build cred by shit talking various studios and artists
and my professional advice would be: you should all stop doing that
Jay Baylis retweeted
SPECIAL ANNOUNCEMENT: The team here at Bytten Studio has been working hard on our next game project, which we'll share more information on in 2026. We're really excited for it - we can't talk about it just yet, so please sit tight!
In the meantime, have a happy holidays! 🎃
Jay Baylis retweeted
Hey, Cassette Beasts is 50% off on the Raw Fury Steam Autumn Sale! What a great time to bother your friends into playing our monster collecting RPG! 💜
Link below 👇
Was super cool to chat with Joe @ the Software Engineering Daily podcast about Cassette Beasts, making games and Godot and such! If you wanna listen, check it out here:
Jay Baylis and Tom Coxon are the creators of @CassetteBeasts at @ByttenStudio. They join the show with Joe Nash to talk about the development of their game.
@SamuriFerret
softwareengineeringdaily.com…
Jay Baylis retweeted
We are incredibly disappointed by the Labour government's decision to seek advice from such a narrow segment of our industry. You can find our full open letter here: gameworkers.co.uk/open-lette…
Jay Baylis retweeted
Iconic moments in Bytten Studio history #001





















