
From France to Hong Kong 🇫🇷🇭🇰 Member of TLK. Business inquiries: [email protected]
Hong Kong
Joined July 2009
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For FG players who are passing by Hong Kong or living there as an expat, you can reach us out on Facebook!
facebook.com/groups/16097235…
Saunic 🇭🇰 retweeted
Pour rappel V.Hive est né du rêve d’un enfant qui a grandi en découvrant et en aimant l’esport dans les cybercafés à une époque où Internet coûtait encore trop cher pour l’avoir à la maison.
Depuis son ouverture, les sessions de jeu sont à 3,50 € de l’heure. Ce n’est pas un hasard. Nous avons toujours voulu que les adolescents et les personnes aux revenus modestes puissent venir jouer, se retrouver et partager leur passion à moindre coût. Malgré l’inflation, nous n’avons jamais augmenté nos tarifs.
V.Hive, c’est aussi le symbole de notre maturité. La volonté de montrer que l’esport ne se vit pas uniquement derrière un écran mais qu’il rassemble des gens, crée des rencontres, des souvenirs et du lien humain.
Je viens de vivre un rêve éveillé avec notre performance à Shanghai et aujourd’hui, à des milliers de kilomètres, je vois une partie de moi partir en fumée.
Le droit de manifester est une liberté fondamentale que je défendrai toute ma vie. Merci à celles et ceux qui se mobilisent pour leurs convictions. Mais le pillage et la destruction ne devraient jamais avoir leur place dans ces combats.
Ce soir, j’ai simplement beaucoup de peine.
Saunic 🇭🇰 retweeted
Been seeing a lot of negative comments lately about how fightstick builders are charging too much for custom builds, so I wanted to break down the numbers a little.
If you were to build a typical custom fightstick yourself in the US in 2026 (joystick + 14 buttons), you're probably looking at around $500+ in parts alone. Having someone build it for you adds another $100 or so for labor and shipping.
I can't speak for every builder, but my average custom build quotes usually land around $650 shipped. And that's typically for builds with more buttons, significantly more customization, and a lot of design work beyond what you'd get with a standard build.
The margins are honestly pretty thin, and most of us are doing this because we genuinely love the art, the community, and the process of making these things.
In reality there's a lot of time, material, design, and labor that goes into each build. Hopefully this gives a little more context to what actually goes into the price.
This picked up my curiosity.
Has anyone managed to reproduce that situation and able to explain how Ash’s combo dropped ?
I don’t know much about Tekken but I tested myself for a few minutes and it is a really hard to drop combo. cc @Kayane
Saunic 🇭🇰 retweeted
【訃報】STREET FIGHTER III 3rd STRIKEの沖縄プレイヤーDEDさんが病気のため2026年2月27日に亡くなりました。
生前一緒にプレイしてくれた全国の3rdプレイヤーの皆様、本当にありがとうございました。
本人に代わり、深く感謝申し上げます。
DEDさんのご冥福を心よりお祈りいたします。
Saunic 🇭🇰 retweeted
Sahara:
- Picked up fighting games with the release of SF6 (former FPS pro).
- Started entering tournaments in 2024.
- Got signed by G8S in 2025.
- Capcom Cup champion in his first full season as a professional player.
Talk about making the most out of an opportunity
It is with great sadness that we share that David M. Webb MBE passed away peacefully in Hong Kong on Tuesday January 13th, 2026 from metastatic prostate cancer. David will be missed by family, many friends, and supporters. The family request privacy at this difficult time.
Saunic 🇭🇰 retweeted
I’d like to share that I’ll be leaving Bandai Namco at the end of 2025.
With the TEKKEN series reaching its 30th anniversary—an important milestone for a project I’ve devoted much of my life to—I felt this was the most fitting moment to bring one chapter to a close.
My roots lie in the days when I supported small local tournaments in Japanese arcades and in small halls and community centers overseas.
I still remember carrying arcade cabinets by myself, encouraging people to “Please try TEKKEN,” and directly facing the players right in front of me.
The conversations and atmosphere we shared in those places became the core of who I am as a developer and game creator.
Even as the times changed, those experiences have remained at the center of my identity.
And even after the tournament scene grew much larger, many of you continued to treat me like an old friend—challenging me at venues, inviting me out for drinks at bars.
Those memories are also deeply precious to me.
In recent years, I experienced the loss of several close friends in my personal life, and in my professional life I witnessed the retirement or passing of many senior colleagues whom I deeply respect.
Those accumulated events made me reflect on the “time I have left as a creator.”
During that period, I sought advice from Ken Kutaragi—whom I respect as though he were another father—and received invaluable encouragement and guidance.
His words quietly supported me in making this decision.
Over the past four to five years, I’ve gradually handed over all of my responsibilities, as well as the stories and worldbuilding I oversaw, to the team, bringing me to the present day.
Looking back, I was fortunate to work on an extraordinary variety of projects—VR titles (such as Summer Lesson), Pokkén Tournament, the SoulCalibur series, and many others, both inside and outside the company.
Each project was full of new discoveries and learning, and every one of them became an irreplaceable experience for me.
To everyone who has supported me, to communities around the world, and to all the colleagues who have walked alongside me for so many years, I offer my deepest gratitude.
I’ll share more about my next steps at a later date.
Thank you very much for everything.
【Postscript】
Although I will be leaving the company at the end of 2025, Bandai Namco has asked me to appear at the TWT Finals at the end of January 2026, so I expect to attend as a guest.
For 30 years I kept saying, “I’ll do it someday,” and never once performed as a DJ at a tournament event.
So instead, I will be releasing—for the first and last time—a 60-minute TEKKEN DJ-style nonstop mix (DJ mix), personally edited by myself, together with this announcement.
Listening to it brings back many memories.
Thank you again, sincerely, for all these years.
‘TEKKEN: A 30-Year Journey – Harada’s Final Mix’ by Katsuhiro Harada 1 is on #SoundCloud on.soundcloud.com/pEYofA4yXO…
December 8, 2025 - The Final Day of TEKKEN’s 30th Anniversary -
Katsuhiro Harada
[日本語版 (Japanese version)]
このたび、2025年末をもちまして、私はバンダイナムコを退職することにいたしました。
長く携わってきた『鉄拳』シリーズが30周年という大きな節目を迎え、ひとつの区切りとして最もふさわしい時期であると考えたためです。
私の原点は、日本のゲームセンターや、海外コミュニティの小さな講堂やコミュニティセンターで、まだ小規模なトーナメントをサポートしていた時代にあります。
アーケード筐体を自ら運び込み、「鉄拳もぜひ遊んでみてほしい」と声をかけながら、目の前の参加者と向き合った日々。
あの場で交わした言葉や空気が、私という開発者の核を形作りました。
時代が変化しても、あの経験が自分の中心にあります。
そしてトーナメントシーンが大きく成長した後も、皆さんは旧知の友人のように私に声をかけ、会場で対戦したり、バーで『一緒に飲もう』と誘ってくれました。
それらもまた、大切な思い出です。
ここ数年間、私生活においては友人達との死別があり、仕事においては、私が尊敬する多くの先輩方の引退や逝去に触れてきました。
そうした出来事の積み重ねが、私に『開発者として残された時間』について考える契機を与えました。
その過程で、私がもう一人の父親のように敬愛する久夛良木健さんにも相談し、貴重な助言と励ましのお言葉をいただきました。
この言葉もまた、今回の決断を静かに後押しするものとなりました。
そして、この4〜5年をかけて私の担ってきたすべての業務やストーリーや世界観、そして責務をチームに段階的に引き継ぎ、今日に至ります。
振り返れば、VR作品(サマーレッスンなど)や『ポッ拳』、ソウルキャリバーシリーズをはじめ、自社他社問わず数多くのプロジェクトに携わる機会に恵まれました。
いずれのプロジェクトも新しい発見と学びに満ち、かけがえのない経験となりました。
これまで支えてくださった皆様、世界中のコミュニティの皆様、そして長年ともに歩んできた仲間たちに深く感謝申し上げます。
次の歩みについては、改めて皆様にお伝えいたします。
これからも、どうぞよろしくお願いいたします。
+あとがき
2025年末をもって退職致しますが、2026年1月末のTWT FINALには顔を出してほしいと会社からお願いされていることもあり、FINALにはゲストとして顔を出すと思います。
これまで30年間『いつかやるよ』と言い続けてやってこなかったトーナメントイベントでのDJですが、その代わりとして“最初で最後のDJ風60分ノンストップ鉄拳ミックス(私による初編集DJ mix)”も、今回のポストに合わせて公開します。
‘TEKKEN: A 30-Year Journey – Harada’s Final Mix’ by Katsuhiro Harada 1 is on #SoundCloud on.soundcloud.com/pEYofA4yXO…
様々な思い出が蘇ります。改めて皆さんありがとうございました。
2025年12月8日 - 鉄拳30周年最終日 -
Katsuhiro Harada
Saunic 🇭🇰 retweeted
Replying to @PerfectLegend @ice_cold_killa8
[I moved this here for better visibility]
Being older means less time, I never said older players wouldn't have the ability, thats your assumption.
The reality is what about your life? Don't you want to achieve other things in life? Where is the time to do that going to come from if you're spending 10 hours a day playing video games?
Then what about if you have kids? 10 hours a day on Street Fighter "for fun" isn't going to happen. Also what about lifes responsibilities? Where is the time going to come from?
Your chess/athlete analogy is for people who do it as professionals.
How many top level champions you know that are winnings at 50+ vs all the young guys on fighting games right now?
The problem isnt lack of skill or ability, its about what life is as an older person why you cannot compete on the same level. Nothing to do with pandering, its just simple facts of life.
Saunic 🇭🇰 retweeted
the direction riot took with 2XKO to make it approachable for casuals feels off bc they got rid of motion inputs but added a convoluted control scheme and a shit ton of core mechanics to learn. idk if kevin nguyen is going to be able to hop off lol/val and play 2xko very easily.
Ok I went ham lol
But genuinely with the new parts (PCB, buttons, lever parts), this is prob one of the best sticks ever made.
Saunic 🇭🇰 retweeted
First time in evo.First time top 8 in big major.
It is amazing that I never expected.Qualified to ewc.I am living in a dream🫡
Looted this but ran out of Goo Gone so will have to wait to finish it lol.
I can’t say enough how I wish this simple lever design was more common. Just using better switches/spring/pivot and you get really good results.
I’m using V-15-1A5, 1.5lb Sanwa and OttoDIY Teflon Pivot.
COTW was fun but the UI, netcode and matchmaking were huge turnoffs.
I played close to 5 hours cumulated and only got 10 opponents.
Lobbies were also super slow to find and to load. Got a few DC and bad rollbacks despite decent pings.
I hope this is addressed by launch.
Really sad to hear. Rest in peace legend 😣


































