Scan the world. Walk the story. 3D Gaussian Splatting, Photogrammetry

Somerset
Joined March 2016
Ian George retweeted
🌍 Introducing Echo-3, a new world model enabling the most accurate reconstructions of real spaces to date! From a quick phone video of my daughter’s room, Echo-3 built a 3DGS model and restyled the whole house with her favorite fairy tales 🚀✨. Get the app and try it out!
Introducing Echo-3. A state-of-the-art world model. Echo-3 turns phone captures into photorealistic, metric-scale 3D worlds. From a single room to multi-floor buildings, outdoor and public spaces. Available today.
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It's a simple process turning drone footage into awesome #spatial (& side by side) video for #VR with #Lateral2Spatial by @Azadux. This is #Abbotsbury in #Dorset. #DJI
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Ian George retweeted
I have discovered the the BEST way to get 3D modeling results from LLMs The app LiDAR scans the room while taking hundreds of high quality photos. Then a workflow + skill I've created models out every item recursively checking the model against the photo at the exact spot + angle where the photo was captured The result is a a dimensionally accurate and high quality model of your room All in my latest video on how to do it youtube.com/watch?v=JGQCcCzu…
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The church of St John the Baptist in #Frome is one of the most ornate in Somerset (if not the country). These are just a few of its details. #3DGS #NeRF
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real time 🔍👀
inverse rendering?
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The Thinker...this took less than 3 minutes to re-edit and export as a video in #SuperSplatEditor. Original scan from a local reclamation yard with #Luma3D. #3DGS
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Ian George retweeted
Blender 5.3で新たにサポートされたガウシアンスプラッティングを使い、動画から写真のようにリアルな3Dシーンを生成し、Blenderで活用する方法を学ぶチュートリアル youtu.be/0tH75AL99Go 【主な内容】 ・ガウシアンスプラッティングの仕組みを解説し、従来のフォトグラメトリとの違いや、視点に応じて反射が変化する特徴を紹介 ・PolyShotに撮影動画を読み込み、画像枚数や解像度を調整して3Dシーンを生成。Crop Boxで不要なデータを削除し、PLY形式で書き出す手順を解説 ・Blender 5.3にPLYファイルを読み込み、ライティングの変更やカメラアニメーションを検証。通常のメッシュとの違いや、撮影範囲外で表示が崩れるなどの制約も紹介 #b3d
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Cornwall at #Pendeen made for some great drone flying this summer. These short flights have been converted to #spatialvideo thanks to @Azadux and his upcoming app #Latera2Spatial which offsets single lens footage to create #VR180 and #SpatialVideo.
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Ian George retweeted
A Gaussian splat of a saffron flower. You can see it's three threads which are hand picked for the spice. Trained in @lichtfeldstudio #3dgs
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Claudius here lies under a casing in @AxbridgeMuseum and this was made with #LiDAR on #Scaniverse in 2021. When scanning objects under glass, getting your phone/camera lens as close to the surface eliminates reflections.
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Ian George retweeted
An entire team of 3D agents for Blender.
We open-sourced an entire 3D team for Blender. Meet the Scenario plugin. github.com/scenario-labs/ble… Work directly in Blender, or put Claude Code in charge through MCP. 📁/scenario-plugin ┃ ┣ 📁 Concept Designer ┃ ┣ 📁 Concept Art From a Prompt ┃ ┗ 📁 References From Your Viewport ┃ ┣ 📁 3D Modeler ┃ ┣ 📁 Meshes From Text or a Photo ┃ ┗ 📁 Retexture or Remesh Your Selected Mesh ┃ ┣ 📁 Character Animator ┃ ┣ 📁 Rig Your Selected Character ┃ ┗ 📁 Motion From a Prompt ┃ ┣ 📁 Material Artist ┃ ┣ 📁 PBR Materials for Any Slot ┃ ┗ 📁 Texture Maps From a Photo ┃ ┣ 📁 Scene Layout Artist ┃ ┣ 📁 Greybox From a Description ┃ ┗ 📁 360 Worlds and Skies ┃ ┣ 📁 Cinematographer ┃ ┣ 📁 Camera Paths From a Sentence ┃ ┗ 📁 Orbits, Dollies, Cranes and Flyovers ┃ ┣ 📁 Rendering Artist ┃ ┣ 📁 Viewport to Finished Still ┃ ┗ 📁 Playblast to Finished Shot ┃ ┗ 📁 Audio Designer ┣ 📁 Music, Voice and SFX ┗ 📁 Placed on Your Sequencer And they hand work off to each other: → Scene Layout Artist blocks out the scene → Character Animator and Cinematographer stage the shot → Rendering Artist turns the grey playblast into film Direct every shot yourself, or let Claude Code run the entire team for you.
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I like big splats and I cannot lie
The world's largest 3DGS town reconstruction! 🌍 23.5 km². 6.2 billion Gaussian Splats. Captured with #LixelL2Pro & #PortalCam, this entire town becomes a virtual film set in Unreal Engine, powered by LCC plugin for UE 👉 bit.ly/4zCjGOM
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The previous #towncrier of #Glastonbury. I popped this old (2022) dataset into #SpirulaStudio with 10k iterations and 1M splats.
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A #3DGS rigging scan, rendered in #LichtFeldStudio.
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Argon getting closer to solving inverse graphics!
Replying to @chetaslua
Holy Shit Starting from a single Nano Banana image in Antigravity, Argon drives Blender MCP in an autonomous loop, aligning camera grids, sculpting Gothic architecture, and staging audio-reactive lighting, to create a finished 3D scene.
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Moving Atoms (YC S26) : Scan to BIM is here: Send a LiDAR or SLAM scan from any scanner. Within 48 hours every object comes back separated, measured and editable, in IFC, Revit, STEP, USD or GLB: ready for your BIM team, your digital twin. Who this is for: -> Data Center Requiring a Digital Twin → Manufacturing floors and production lines → Warehouses and logistics / fulfilment centres → Wet labs and scientific facilities → Commercial kitchens and food production → Any site where you plan to put a robot and want to test it there first
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For all the Playstation leaks, training splats on the PS5 was not on my bingo card
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Ian George retweeted
地図情報から漫画背景を作成できるツールを作成しました。地名や座標を入力すれば地球のどこでも再現可能です。無料で使えるので、ぜひ使ってみてください! tools.oyasumi-gamedev.com/ro…
プロットに合わせて漫画のネームを作れるツールを公開しました。 ガチャで色々試したり、ポーズやカメラ、演出を指定できます!無料なので、ぜひ使ってみてください! tools.oyasumi-gamedev.com/co…
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Ian George retweeted
GaussiAnimate compresses a 4D capture into a rigged 3D asset while keeping its secondary dynamics. No physics simulation or learned deformable model. Page: net-maker.github.io/gaussian… #SIGGRAPHAsia2026 🧵
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Mobile #3dscanning apps offer instant gratification for those who like collecting #3Dassets...or am I alone? #Polycam3D #Scaniverse #Luma3d
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