Sean Murphy (@SeanDMurphy23) header
Sean Murphy (@SeanDMurphy23) profile picture

Lead unity developer/VR/AR specialist and also working on this mech game with the homies @VoidRifterXR

Montreal, Quebec
Joined June 2010
Photo by Sean Murphy (@SeanDMurphy23)Photo by Sean Murphy (@SeanDMurphy23)Photo by Sean Murphy (@SeanDMurphy23)Photo by Sean Murphy (@SeanDMurphy23)Photo by Sean Murphy (@SeanDMurphy23)Photo by Sean Murphy (@SeanDMurphy23)Photo by Sean Murphy (@SeanDMurphy23)Photo by Sean Murphy (@SeanDMurphy23)Photo by Sean Murphy (@SeanDMurphy23)Photo by Sean Murphy (@SeanDMurphy23)
Void rifters new mech skeleton and motion controller has come a very far distance in the weeks I've been fiddling with it.
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I'm updating void rifter mechs to be more mecha. I want og Gundam vibes, sluggish but punchy. Big but agile. So my procedural animation and motion system is coming quite the distance! #mechs #unity #voidrifter
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I'm exploring some new art styles for a little hobby project i'm fiddling with here and there. Was origonally going to go backrooms, but i'm gravitating now towards weird neon dark hellscape now #unity #urp #neon #spooky #warm #glow #bloom #developer #indie #dotheseevenwork
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This job market is absolutely insane. This is the nth job that's expected me to do MULTIPLE DAYS worth of work without any promise of compensation or a job. Then to get completely ghosted. What the hell is anyone supposed to do, we have BILLS DUE. #job #jobmarket #softwaredev
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Sean Murphy retweeted
Bike damage
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Someone bought a domain just for this ... 😭
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swagging into town
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we got dodging now. HAWKEN IS CLOSER.
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The Star
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Looks like this one came pre nerfed | #Helldivers2 🔗 Rooonaldooo99
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EXTREMELY old footage, for archival reasons. primitive weapon switching mechanic the gatling did not have a spinning animation yet all lifebars were grey and hard to see
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old footage. i was trying to figure out my shotgun and lock on missile launcher
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he just gave up
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now I gotta write a paper about this.. HOW tf does one describe this thing with words??? help!!!
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tests from last night. i am considering turning the portraits into "tv screens* for consistency, but there's too much bouncing around... i will probably reduce the horizontal sway of the walking animation also, i still have to decide where to put the dialogue boxes.....
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I added the ability to have all things deform the grass. I've also added loding so i can cover entire levels in grass with some better performance. I do still need to improve the performance a little bit, it's getting a little low at times! #unity #developer #openToWork #gpuGrass
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