Sean retweeted
I’m seeing some comments about this being due to creators worried about dmca. For clarity the contracts allow any creator to stream or make content with the music enabled, but we cannot stop an accidental autoflag. We can help fix if it does happen though.
I’ve watched about 30 hours of @WARDOGS content this weekend and I haven’t once seen someone using the in-game music tapes you can purchase for vehicles 😅
Tune into the #PCGamingShow for a gameplay reveal trailer for tactical all-out warfare FPS @WARDOGS from developer @BULKHEAD
🗓️ Sunday June 7
⏰ 12pm PDT / 3pm EDT / 8pm BST / 9pm CEST / 3am CST
Set a reminder to watch the show here youtube.com/watch?utm_source…
Sean retweeted
Despite being very early in devlopment and nowhere near alpha, we think we might have something special, but we need you to tell us if it is.
We’re creeping back to life as we begin our journey back to doing what we love.
🧵This is all we can share of how we’ve fought tooth and nail to protect Wardogs from the suits and bankers. We just want to talk to players.
Sean retweeted
We think our next game is really good— but we’re too close to it.
We'd love to get some feedback, if you can spare an evening to help.
Follow @WARDOGS. Details soon.
7 years. 2 finished games. 3 cancelled ones. We’ve fought tooth and nail to protect Wardogs from the suits and publishers. We just want to talk to players.
Thanks for listening, hope to see you in Bakurani.
Sean retweeted
BULKHEAD is a game-first studio.
We just want to make @WARDOGS, that's what we're here to do. So if you're passionate and driven to create the best FPS game possible...
PLEASE apply here! 👉bulkhead.com/careers
Sean retweeted
Why do bullets crack? Why does artillery scream? And how does barrel length influence a gun's noise? All these questions will be answered in my "Ultimate guide to gun and projectile sounds". Hyped to share this after months of work! :) (Spread the word!) youtube.com/watch?v=ubKnx8wn…
Sean retweeted
We’re looking for a new Foley Assistant to join the gang! If you’re passionate about Foley and wish to work towards becoming a Foley Artist - lnkd.in/e7wBVJy4
Sean retweeted
Redesign for a COD: Black Ops 6 cutscene, including doing all the voices myself! A bit of the process & breakdown of dialogue, ambience, Foley & SFX, & music. Lots to improve, but it was fun impersonating Adler & Sims! Feedback welcome!🔉 #AudioRedesign
youtu.be/cd9LMpbZGts
Sean retweeted
Hey #gameaudio! Santa Monica Studio is looking for a Technical Audio designer to join our team. If you have any questions, please reach out.
sms.playstation.com/careers/…
Sean retweeted
As progress on @WARDOGS continues, we're looking for top talent to join the team!
Check out our available roles & benefits below!
📅 4-Day Workweek
💵 Relocation Support
🐶 Exciting All-Out Warfare FPS @WARDOGS
Get in touch! 👉careers.bulkhead.com



















