Ali Asif retweeted
Black Myth: Wukong has just passed Counter-Strike's all-time peak record with more than 1.8 million concurrent players. It's just day one of its release, but it has already become only the third game to beat Counter-Strike’s all-time peak on Steam theverge.com/2024/8/20/24224…
Ali Asif retweeted
Sony have announced PlayStation 5 console sales did not meet expectations over the Holidays
They no longer can reach their goal of 25m units for the Fiscal Year. They have revised down their forecast to 21m a decrease of 4 million units
Ali Asif retweeted
Way too many ppl are treating Palworld like now it has sold millions of copies the devs should INSTANTLY fix EVERYTHING.
It's *aggressively* early access. Frame your feedback as appropriate, and maybe have some kindness for the small team building it? Kindness is free.
Ali Asif retweeted
the Grand Theft Auto VI site once again reiterates that it's not launching on PC in 2025 rockstargames.com/VI
Ali Asif retweeted
We are only at the beginning of the ride with #MortalKonbat1. We look forward to sharing what’s koming next with a loong list of Fighters, Kameos and game features to kome!
Ali Asif retweeted
Our little chat with @DONTNOD_Ent devs for their upcoming project Banishers: Ghosts of New Eden
segmentnext.com/banishers-gh…
Ali Asif retweeted
📝 Very Positive News 📝
We hit 20,000 Steam Reviews! That's a lot of community feedback.
Thank you for letting us know what you think about Last Epoch!
#ARPG #LastEpoch #PCGaming
Ali Asif retweeted
Cyberpunk 2077: Phantom Liberty launches on September 26th at 1 AM CEST on PC, and midnight local time on Xbox Series X|S and PlayStation 5.
Here's a cheat sheet with a lot of different time zones.
The wait is almost over, chooms! 😎
#PhantomLiberty arrives on September 26th – 1 AM CEST on PC, and midnight local time on Xbox Series X|S and PlayStation 5.
If you’re looking to deep dive into Dogtown as soon as it’s available, here’s a map with some global release timings!
Ali Asif retweeted
It already beats the Xbox Series X and PS5. Just look at this chart:
15 > 10 (X) > 5
Apple says iPhone 15 Pro will be 'the best game console’ 9to5mac.com/2023/09/16/iphon… by @ChanceHMiller
Ali Asif retweeted
Bungie's new game IP codenamed 'Gummy Bears' in development to be powered by Unreal Engine.
#Bungie
Ali Asif retweeted
Today we released the August 2023 core update. We'll update our ranking release history page when the rollout is complete: developers.google.com/search…
Ali Asif retweeted
Are you deleting content from your site because you somehow believe Google doesn't like "old" content? That's not a thing! Our guidance doesn't encourage this. Older content can still be helpful, too. Learn more about creating helpful content: developers.google.com/search…
Ali Asif retweeted
PS5 won't make a beep sound on turning on/off. You can change it through settings. How important is this quality-of-life option for you?
Ali Asif retweeted
Of the worlds we've revealed so far, which are you most excited to explore in Remnant 2?? #SOON
Ali Asif retweeted
In #Remnant2, the progression and gear systems were designed to give players a greater level of control over their builds. Here's a recap of each major element:
The biggest addition to Remnant 2 is Archetypes. They give players an initial foundation to build upon while still remaining flexible enough to facilitate many different playstyles. Each Archetype comes with 3 unique cooldown-based Skills and a unique set of Perks which are meant to represent a baseline "build" (without taking up precious Trinket slots). They also come with a Prime Perk which is a game-changing feature that is only available when the Archetype is the Primary (first slot).
When Dual Archetyping, players will need to determine which Prime Perk they want to utilize, and which to forgo.
Archetypes come with the added benefit of being an easy-to-understand visual identifier for co-op. See someone playing Medic? You'll know they'll probably be more team oriented in their playstyle. See a Hunter? You'll should probably expect a more damage-focused playstyle.
Trinkets (Amulets and Rings) provide many interesting benefits. From damage to defense, health regeneration to movement speed, and everything in-between, Trinkets give you great control for fine-tuning your character. In the original game, we noticed that players gravitated towards the damage options (who wouldn't?!), so for R2, we pushed more of the playstyle-defining options to Amulets. We then created a large variety of "enhancing" behaviors for Rings. We realized that with all of these interesting effects, 2 Ring Slots just wasn't enough ... so we added 2 more!
With the added freedom of extra Ring Slots, players can more comfortably take one or two "quality of life" options instead of always loading up on just damage. Four Ring Slots lets players supplement their build at the cost of only 1/4 of their Ring capacity instead of 1/2. Of course, nothing is stopping you from loading up on damage, but you may surprise yourself with what you are willing to trade for a little bit of comfort!
Relics are a new addition which focus on Healing. The Dragon Heart from the original game is considered a Relic, but now instead of just the one healing option, players have many to choose from. Different Relics can change the way you approach an encounter. Maybe one grants less instant healing but offers steady stream of health regeneration over a long period of time. Perhaps one steals health from nearby enemies. One might even forgo healing entirely and grant a temporary shield instead. There are many Relics to discover! Finding the one perfect for your build and playstyle is key!
Weapon Mods from the original game are back! Weapon Mods are powerful abilities that are slotted into your Standard Primary and Secondary firearms (Boss & Special firearms have their own one-off Weapon Mods that cannot be swapped). By dealing damage, you eventually build up enough power to unleash the Mod effect. Weapon Mods can be anything from Hotshot - a Remnant classic that infuses your bullets with fire - to crowd control options that give you and your team more freedom and control on the battlefield. Activating Weapon Mods at the right time can make or break an encounter or a boss fight. Figure out the best combinations and go to work!
Boss and Special Weapons come with their own pre-set Weapon Mods. These are typically more exotic and themed to that specific weapon. Because of this, Boss and Special weapons usually have more pronounced strengths and weaknesses, and their unique Weapon Mod provides behavior unavailable anywhere else in the game. Collect as many of these weapons as you can, because you never know when their special Weapon Mod may come in handy!
Mutators are a brand-new feature that really takes your builds to the next level. Each weapon - Primary, Secondary, and Melee - has a Mutator Slot. Mutators grant effects similar to Armor Set bonuses from the original game. Mutators can be leveled up by spending precious materials gained from defeating powerful enemies. At max level, they gain a second effect that ties the whole package together. Mutators typically affect the weapon they are slotted into, but since you have 3 weapons, you can have 3 mutators at a time!
Last but not least, Traits! Like in the first game, Traits are stat bonuses that increase each time they gain a point. Each character starts with the core 4 Traits - Vigor (Health), Endurance (Stamina), Spirit (Mod Generation), and Expertise (Skill Cooldown) - as well as their Archetype Trait. While standard Traits are increased by spec'ing into them with Trait Points, Archetype Traits are automatically increased by simply leveling up your Archetype. Trait Points by defeating Bosses and finding Tomes of Knowledge in the world.
As an incentive to play multiple Archetypes, leveling each to max (10) will unlock their Archetype Trait to be used with any build! Even if the build doesn't include the original Archetype! However, if you use an Archetype Trait on other builds, you'll have to spend Trait Points to increase their strength. Keep the original Archetype to gain a full 10-point Trait for free (once the Archetype is maxed) or mix and match with another build... but spend some points to regain that power. It's up to you!
In Remnant 2, the power to create awesome builds is in your hands. There are hundreds of unique tools ready for the taking... but you'll have to earn them. Explore everywhere... check every nook and cranny across every world and every story... and then check again!
We are looking excited to seeing what you create!
Ali Asif retweeted
We had a small talk with @don_raul about different things related to @TequilaWorks including future prospects, crunch and more.
segmentnext.com/tequila-work…





























