Selaco is a First Person Shooter taking inspiration from F.E.A.R. and DOOM. ✉ [email protected] 🎮 https://xitter.cf/t.co/0sNpkquxU7

ACE Security Headquarters
Joined November 2020
Selaco (NOW AVAILABLE!) retweeted
Replying to @SandyofCthulhu
Hi Sandy. Are you well? This is wrong. On January 1, 1993, we sent a press release saying that multiplayer would be in DOOM, a full 8 months before you joined the company. We knew deathmatch would be huge. In that press release, in January 1993, we said multiplayer would be "the number one cause of decreased productivity in businesses around the world." We were sure of it, and we needed no convincing. I understand you are proud of your work on DOOM, and you should be, but please also respect the accuracy of your statements, particularly around game history. My concern is that these false statements are designed to trigger replies (like this one), reposts, and outrage discussion, all with the view of increasing your followers and subscriptions, particularly since this false deathmatch story (among others) is so easily disproved. I’ve even welcomed you to reach out to me ahead of time. You seem to appreciate game history as much as I do. Could you not also make yours accurate?
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Selaco (NOW AVAILABLE!) retweeted
The Tom Swoony dartboard seems popular in Selaco this week
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Selaco (NOW AVAILABLE!) retweeted
So Selaco has a BFG-type weapon now.
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Pulling off Bad Company style destruction in UZDoom is pretty insane. Well done guys!
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Selaco (NOW AVAILABLE!) retweeted
👀👀👀👀🖤✨🔫
Dawn finally gets more of a voice in the next Selaco update and I can’t wait for you all to hear her! @melissamedinavo absolutely nailed the character.
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Selaco (NOW AVAILABLE!) retweeted
What if they aren't just nightmares?! Tenebris Somnia launches TOMORROW 🩸
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Gross man. Just fuckin gross. Complete disrespect for the artistry and craft of game development.
'“No more hand-written code,” one of the game’s directors told staff in an internal message reviewed by Bloomberg. The director added that all art for the game would be “generated with full AI workflows.”'
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Selaco (NOW AVAILABLE!) retweeted
POV: You're a game developer but you suck at basic math. #gamedev
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We finally fixed the door crushing bug -- wait what the fuck!?
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PAPERHEAD IS HERE! HOLY MOLY
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Selaco (NOW AVAILABLE!) retweeted
This is why everybody should return to the Doom engine. We're still having fun back here!
Introducing Unity Spark — a new way to create a game, iterate on it with others, publish it, and play it - all without writing a line of code. You'll build with artist-created assets from the Unity Asset Store, and then you can take your game to the next level by refining it in a new web-based editor. Prompt it. Perfect it. Publish it. Inspired games, with artist-created assets, built on Unity. Closed beta coming soon.
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Selaco (NOW AVAILABLE!) retweeted
After 7 years of being a disappointment to gun nerds, we've finally made an effort to make them happy.
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Selaco (NOW AVAILABLE!) retweeted
Chapter 2 brings one of our most requested changes: The shower cabin in Dawn's home can now be opened and an interactive shower has been added.
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Selaco (NOW AVAILABLE!) retweeted
The only real choice this November. Screw GTA, screw Zelda! (Selaco C2 is allegedly coming this year, so I asume it'll be a November thing 🙃)
November 2026 has two choices: Play GTA 6… or pretend you’re not thinking about GTA 6 while playing Zelda. Be honest which one owns your November? -KG #GTA6 #Zelda
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Selaco (NOW AVAILABLE!) retweeted
Fun fact: Due to a programming oversight, you were able to flush yourself down the toilet. This issue has been fixed for the full release, sorry everyone.
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Selaco (NOW AVAILABLE!) retweeted
Selaco Chapter 2 is very close. It's massive! We strongly believe no other Early Access FPS has ever released a free update this large.
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Selaco (NOW AVAILABLE!) retweeted
Fine, Selaco Chapter 2 will have a snow level. Can't wait to show the exterior area!
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Finally, the most requested feature since our Demo has been implemented.
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Selaco (NOW AVAILABLE!) retweeted
(5/5) This stuff seems pretty mundane but just compare it to how awful the stock GZDoom physics were as demonstrated by one our very, very old game builds
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