Repeated leaf cards are stored once as Nanite assembly parts and drawn many times.
One pine on disk: 8.33 MB → 3.17 MB.
Hardest part: reading the tree. Find the trunk and the branches among the pieces of a static mesh, then rebuild a skeleton automatically.
That skeleton is what Dynamic Wind bends. Works on trees, bushes, palms, grass.
The cut: each card is cut to the outline of its mask. The outline only grows outwards, so no opaque texel is lost.
Sample palm: drawn card area 100% → 59.6%.
Cards on the same atlas spot share one outline, so thousands of cards trace a handful.
The cut: each card is cut to the outline of its mask. The outline only grows outwards, so no opaque texel is lost.
Sample palm: drawn card area 100% → 59.6%.
Cards on the same atlas spot share one outline, so thousands of cards trace a handful.
I built a tool that converts static mesh trees into Nanite skeletal trees with Dynamic Wind, in one click, inside Unreal.
Foliage Toolkit Plus is out on Fab 🌳🧵
I made my own deck system in the browser and you can talk to it!
As a 3D TechArt instructor and a lot of my job is to make students understand some complex concepts.
Dealing with visual people, I found it is easier to do so through graphs or animations, but using the likes of powerpoint can be VERY tedious.
None of the animations look nice, its slow and tired and files get heavy as soon as you start adding images/videos.
So I thought why not just make a simple HTML/CSS/JS deck reader directly in my browser?
Ive made Keystone, its free and Open Source and here's some of the cool things you can do with it:
-You can ask Claude to write and edit your slides directly from the Keystone window
-You can give feedback with your voice (using faster-whisper) and by drawing on the screen, Claude gets all the timed info so it knows when you drew and talked at the same time.
-There's an easy style template system so you can match and reuse your style or your company art direction.
-It comes with a Three.js viewer already built in
-There's a neat button to switch language if you need to translate to multiple languages, translations are stored separately from the style, so they can be applied quickly without reloading the whole page.
I'm pretty happy with the way it works now, as it sped up my work quite a bit and I can focus on showing concepts in a creative way.
I'm curious what you would make with it yourselves :)
Link below in the comments 👇
Pipe It is 30% OFF on FAB until Sept. 11th! Go grab it while its cheap!
I've been steadily updating the plugin so you can enjoy it to the fullest on UE5.8, with brand new features on the horizon ;)
fab.com/listings/379dbd74-6b…








