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Seulgi
@SeulgiVLR

researching economics & growth in content/brand strategy | gaming/tech/creator economy | 300M+ views generated

Joined March 2022
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Seulgi
@SeulgiVLRMay 27

Esports content has an audience problem

Gaming is the dominant leisure activity of an entire generation. Hundreds of millions of people play games every day whilst billions of hours of casual gaming content get consumed monthly. The address…

Article · @SeulgiVLR
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Seulgi
@SeulgiVLRApr 20

What is FaZe Clan without karrigan?

For ten years, FaZe Clan has built its Counter-Strike identity around the proposition of signing the names the community already cares about in order to make relevance follow suit. That ideology has w…

Article · @SeulgiVLR
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Seulgi
@SeulgiVLRMar 24

The VCT partners are paid to not care about Valorant

Since 2020, Riot has promised the Valorant ecosystem one thing: stability. Leveraging lessons from a decade operating League of Legends, the VCT offered organizations guaranteed revenue through stipen…

Article · @SeulgiVLR
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