Independent game studio currently developing our dream anime fighting game, #BreakThrough Wishlist: https://xitter.cf/t.co/iN8zG2KPNf Contact: [email protected]

California
Joined February 2020
In the SoCal area this week? One of our devs will be at @SoCalColosseum this Friday to showcase BreakThrough alongside their weekly tournaments! 馃敾Date: July 17, 2026 馃敾Location: 2700 Alton Pkwy #237, Irvine, CA 92606 #indiegame #indiedev #fightinggames #FGC
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Our #Evo2026 showcase has officially concluded! Special thanks to @mrmkl_ & @r3m1xes for helping us to coordinate the event, and a big thank you to all of you who were able to come out and visit us! We'll be working hard to create new content, so stay tuned for updates!
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#Evo2026 begins this week! We'll be located at booth X13 in the Indie Dev Gallery. We hope to see you there!
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#Evo2026 begins next week and we're practicing our combo game before the fights begin! The team is excited to see what you will be able to discover! #indiegame #indiedev #fightinggames #FGC #animation #gamedev
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We've added one more system mechanic: Burst Breaker. Green Bursts can be used to escape combos, but cannot be used while Broken. Gold Bursts can be used in neutral and fully restores Resolve and also the Broken state. #indiegame #indiedev #fightinggames #FGC #animation #gamedev
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Sometimes, we like to take a break and have a bit of fun in the lab. #indiegame #indiedev #fightinggames #FGC #animation #gamedev
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Our newest stage is here: Edeleine's Promise. A large monolith hangs in the distance, emitting vast mana energy. While it is considered a world wonder, there are those who seek more than simple admiration... #indiegame #indiedev #fightinggames #FGC #animation #gamedev
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We also added Super Air Dashes! This can be done by performing an Instant Air Dash after a Super Jump. Use it for aggressive approaches, or to continue combos that a normal air dash might not reach. #indiegame #indiedev #fightinggames #FGC #animation #gamedev
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Resolve was also adjusted to limit the amount of hits it can absorb. This varies per move, with some being able to absorb multiple hits while others can now only tank one. #indiegame #indiedev #fightinggames #FGC #animation #gamedev
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