Made a three.js game? Publish it in Gamejam. App Store: https://xitter.cf/t.co/UFKmGyp1Ca Steam: https://xitter.cf/t.co/qEoztr5rWw itch: https://xitter.cf/t.co/PmlTgwMTIH

App Store · itch · Steam soon
Joined September 2026
Made a three.js game? Publish it in Gamejam. Your game, native on iPhone, iPad, Mac, Windows and Linux. Touch, keyboard and mouse, or a gamepad. Even on Steam Deck. Send a playable link by DM or to [email protected]
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3 three.js games from this week you can play right now in your browser 🧵 1. VIPER 11 by @apekshik 2. Elderwake by @Mor1ight 3. Redshift Survivor by @nihdao which one are you playing first?
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bonus: Slop New York by @mrdoob all of manhattan as a city sim, on foot, by car, bike or helicopter. open source, elderwake is built on it mrdoob.github.io/slop-newyor…
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Gamejam on iPhone has a new design. Full-screen games you swipe through, every game shows its maker's X handle, and a new game: Flock by @KateBerezhnova.
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Free on the App Store: apps.apple.com/app/id6800693… Made a three.js game? DMs are open. Music: "Hyperfun" by Kevin MacLeod (incompetech.com), CC BY 4.0
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Kate (@KateBerezhnova) made the wolves for Flock with AI. Here's how a flat picture became a walking wolf 🐺 1. Concept. GPT drew the wolf, then a sheet with the wolf from every side. 2. 3D model. Meshy turned those pictures into a real 3D model. 3. First animation. Cursed. Claude rigged it in Blender. the jaw stretched, the chest grew spikes. a friendly wolf, briefly in its horror era 🫠 4. A 5-second reference. Seedance made a short clip of the same wolf walking. side view, plain background, every paw clearly on the ground. 5. Claude checks its own work. it put the clip next to its animation frame by frame, found where the legs and paws were off, and fixed them. 6. Into the game. Claude + Three.js brought the walking wolf into Flock. the lesson: give the AI a clear target. five seconds of video was enough. Kate's full workflow and the exact prompt are in the article below 👇
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What stops you from putting your three.js game on iPhone?
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A dog, twelve sheep, and the long road home. 🐑 Flock by @KateBerezhnova: herd your flock over meadows, a river and a highway before night falls and the wolves come. Built with @threejs. Coming soon to Gamejam on iPhone, iPad, Windows, Mac and Linux.
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App Store: apps.apple.com/app/id6800693… itch.io: sentifold.itch.io/gamejam Wishlist on Steam: store.steampowered.com/app/5… Made a three.js game? DMs are open. Music: "Folk Round" by Kevin MacLeod (incompetech.com). Licensed under CC BY 4.0: creativecommons.org/licenses…
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3 three.js games from this week you can play right now in your browser 🧵 1. Karen Warfare by @KaladinOG 2. Lost Marbles by @MeticulAi 3. The Inventor by @dom_scholz which one are you trying first?
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2. Lost Marbles by @MeticulAi 50 marbles, a wooden-block track, 10 knocked out at every checkpoint. last one rolling wins. the bots are way too good lol meticulai.com/games/lost-mar…
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3. The Inventor by @dom_scholz a weekend Ludum Dare game where you ride a monowheel around grumpy officials. the art style is so good dominikscholz.com/ld60
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Gamejam is now on itch․io 🎉 Free for Windows, macOS and Linux. No ads, nothing to buy. Made a three.js game? Send us one ZIP, and it plays on iPhone, iPad and desktop.
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