Pipo retweeted
Get ready for an adrenaline rush
HoverFit - huge UPDATE!🌟
🏞️New Canyon Location
⚡Powerups for Race & Tag
🕶️New Avatar Customizations
🏃Enhanced Locations with New Ramps
Get your heart pumping!👉 heyvr.io/arcade/games/hoverf…
Credits:@HoverFitVR
#VR #Gaming #Fitness #WebXR #Update
Pipo retweeted
🚨 Why does this sir keep pressing that button? Doesn’t he know the consequences?! 😱
Someone needs to find a way to stop him—or else... 👀
Please, stop him!👉heyvr.io/arcade/games/sir-pl…
🎮 Credits: @signorpipo & @CordemansRobin
#Gaming #IndieDev #GameDesign #WebXR
Pipo retweeted
We released Wonderland Engine 1.2.0!
Our most powerful release yet brings some first post-processing like Bloom and Tonemapping, HDR environment support, improvements to image-based lighting, animation blending, morph targets, and a JavaScript/TypeScript based editor API to write custom tools.
#webgl #webgamedev #webxr #wasm #gamdevjs #javascript #typescript
wonderlandengine.com/news/re…
Pipo retweeted
Holy shit, The Escape Artist is nominated for Best Narrative Experience by @TheWebbyAwards
Pipo retweeted
We are proud to present the 2023 community reel! ✨
Look at all these amazing #WebXR projects built with Wonderland Engine.
We could not be more thrilled about what everyone has achieved.
#WebGL #GameDevJS #VR #AR #BrowserGames
Pipo retweeted
2 years go @WebXREngine won the Poly for Software of the Year. Last year 7 nominations for #webxr experiences, this year 16. Congrats @squareys and the developers @shaepicvr @jamesckane @SignorPipo @yinch @SrileXR @paracreative @HoverFitVR @fitness_resort @heyVR_io @MCHoff1
Pipo retweeted
Congratulations to the nominees for Game of the Year!
@felix_trz @shaepicvr @paracreative
@jamesckane @Sorskoot @robotinvader @fitness_resort @yinch @SrileXR @SignorPipo @f60_escaperoom
Pipo retweeted
We just released Wonderland Engine 1.1.4!
Find the full changelog here:
wonderlandengine.com/news/re…
One of the best WebXR games <3
🏹Ready, Aim, Play!🎮Excited to announce the launch of "Archery Evolution" by @VhiteRabbitVR on our VR games platform.🚀Immerse yourself in the thrill of VR archery right from your browser! 🌐🔥
Play now: heyvr.io/game/archery-evolut… Kudos to the Vhite Rabbit XR team! 🙌🎯#WebXR
Pipo retweeted
🏹Ready, Aim, Play!🎮Excited to announce the launch of "Archery Evolution" by @VhiteRabbitVR on our VR games platform.🚀Immerse yourself in the thrill of VR archery right from your browser! 🌐🔥
Play now: heyvr.io/game/archery-evolut… Kudos to the Vhite Rabbit XR team! 🙌🎯#WebXR
Pipo retweeted
Converting a VR game to the web. Wonderland and Robot Invader convert VR game to web and PC venturebeat.com/games/wonder… via @VentureBeat
Finally! 🎉
Excited to share our latest trailer at @paracreative for our upcoming “Escape Artist” release at AWE EU in Vienna, October 24, 2023.
So cool 👁️👄👁️
Replying to @VhiteRabbitVR
@VhiteRabbitVR is happy to announce a new secret #WebXR project we have been working on:
Archery Evolution 🏹
Playable demo will be available at AWE EU in Vienna and @heyVR_io shortly after.
Until then, here's a short teaser:
Pipo retweeted
Check this cool compilation of hand interactions from the SDK released by @Meta. Link below 👇
#design #mixedreality #handtracking #UX #UI
Pipo retweeted
The trailer and release date announcement for The Escape Artist drops Monday 👩🎨🖼️🔐 (Hint: it's soon)
Pipo retweeted
Yes, this is #WebXR on Quest 2 😲
We're working on something very special!
Follow us for the upcoming release.
Pipo retweeted
Running an engine company, I feel really odd about the Unity debacle.
You could say I should be happy because it made #gamedev more open to alternatives, but at the same time, I'm really sad that something like this was possible and the situation it put devs in.
If you have chosen to switch, try Wonderland Engine over the weekend. I started building it 4 years ago to make #WebXR and game development on the open web fun and productive.
It's a native editor (Win/Linux/Mac) and exports the full #WebGL package in less than a second--no preview needed, instantly launching in the browser.
It's hyper-optimized for web, such that it rivals native app performance on Meta Quest #VR.
Wonderland Engine is easy to learn coming from other engines.
We just uploaded a new guide to support you in the initial steps.
youtube.com/watch?v=7pbMqmBM…
This makes me so happy 🥲
Great video from @AWolfinVR, playing 14 WebXR Games youtu.be/gw6kz9ykzXE?si=MYpd… #webxr #metaquest2
Pipo retweeted
You inspired me to see if I could get FMOD to work in Wonderland Engine. Here's a demo based on one of the FMOD samples. Here the weather gets worse when you click the button and the sound changes when you stand under the leaky roof. #WebXR #VirtualReality #MetaQuest
Cool game audio experiment 1/2: Integrating FMOD into a WebXR experience! This uses soundbanks generated from an FMOD Studio project to play spatialized environmental sounds with obstruction/occlusion effects, as well as footsteps.
msub2.com/demos/fmod-webxr-t…
github.com/msub2/fmod-webxr-…























