Working on bringing back some visual effects. Added some lightning too to make it extra spooky 馃憖
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While Ghastly Ghosts is in testing I started on Happy Haunts too. Just slowly merging the existing features with mine to get the best of both worlds!
I finished a first alpha version of the remastered ghastly ghosts mod that I shared on discord for playtesting. This includes some new cross pack features! Will take a small break and then start working on Happy Haunts and fixing bugs
Replying to @surelysims
@surelysims made some beautiful swatches for the arch object that will be added with Happy Haunts 2.0! 鉂わ笍
What's your favorite swatch? (Of course there is a combination of each decal & color)
Preview of the new menu that will show all graves on the graveyard. If you click on a grave it will focus the camera on the urn/ tombstone to make it easier to find. This was an interaction that someone requested. If you have more ideas please share them with me!
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Another new object I'm working on is a new sign object for the graveyards that will display some information and allow some customization. The little circle on top will have different patterns inside and also a "filled" swatch and the ability to snap wall sculpts to it.
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Another small QOL tweak I made is that I updated the tooltip on tombstones/ urns to display an icon that shows what the Sim died of.
Currently working on fixing up the ability to hold eulogies. Still need to tweak Sim positions a little bit but the animations are playing correctly now (and I added some more variations).
Fixed the urn and added a custom tombstone too. Now I only need to add the variations for the rest of the animals and tie them into the rest of the mod
Also started experimenting with adding urns for the cottage living animals but it's not fully functional yet and the objects still need some editing
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