Developer, Character TD, tinkerer of many things. Developing @Formation3DApp Currently Indie/contractor | pre Weta Digital, WingnutAR, IBM Watson, AnimalLogic

Wellington City, New Zealand
Joined September 2016
Formation went live today on the App Store. It’s the first step into the full blown DCC for iOS. Lots of updates coming to it soon apps.apple.com/nz/app/format…
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Jumping back into robotics, it’s been a few years. The noise of the servos sends me right back to my childhood and spending time with my dad as he built RC planes and jets #huggingface #lerobot #robotics #servos
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Fed up with the appalling swimwell website and trying to find an opening in the next session for my kid. So I wrote an app auto check the website every hour and alert me when a space opens up. #techdad #swimlessons #rust
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When you havent checked your commuities in a while and it says 30+ people waiting... more like 1000+ 😱 Graphics Programminy Community I am coming! we need more admins
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I'm planning to teach a free online interactive course about projective geometric algebra, probably starting in a couple months. It would be similar to a one-quarter college course meeting at same times every week. What days would work best for everyone, and what time of day? (I'm in the US Pacific time zone.) All of the subject material will come from my book: amazon.com/dp/B0CXY8C72T/?ta…
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A polygonal 3D modeler on iOS that exports to all the formats and supports full AR lidar scanning!? Lfggggg apps.apple.com/us/app/valenc… My friend @rezaali has just dropped @Valence3D - An app that finally quenches the desire to design and create functional 3D content on the go
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#mGear 4.2 is almost ready. With the initial release of #ueGear 0.5 Beta for Unreal Engine. The initial #ueGear release is focused on FBX pipeline and Sequencer. Control Rig will be supported from version 1.0
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Metal devs, which do you think is better, a small SwiftUI view that contains a cube for camera rotation and axis snapping.Or render out to a second texture,resize and make it appear above all other objects in the scene? I’m leaning towards Swift UI,but would love to hear thoughts
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It’s been a busy few weeks. Currently working on SubD integration. 7million polys to 28million in 4ms blew my mind. But now to get the loading times increased.
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Getting back into C as I try wrap a library into an Swift Package. My C is super rusty… 😩🫠
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Sometimes you get so caught up in all the pretty polygons and functionality you forget about the little things.. this was one of them 😅
We added some helpful feedback for saving a scene and making sure you don’t lose any of that unsaved creativity. #3D #iOS #iPad #Polygon
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Been a busy week tracking down a nasty little half edge bug, but finally fixed it and with the updates can start to roll again 😁
Inset Face coming this week. Keep an eye out for the update to drop. #iPad #3D #Polygon #3dmodeling #modeling
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Been busy trying to get as much community feedback implemented as fast as I can. As there a bunch of really cool features I am working on, looking forward to showing everyone
Another Community asked for tool coming soon 😁Inset Faces. #3D #3DModel #Polygon #iPad
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Research Twitter, I have seen Gaussian Splatter which looks awesome, but have no idea how one could implement it due to licensing. Do you have to do your own kind of research that somehow ends up in the same place using other kinds of techniques, to implement it in a product🤔
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Last week was a busy week, getting the first version out, now we are getting user feedback and continuing to make it better. This week documentation videos, bug fixes and more
Video Documentation coming this week. Get a glimpse of what each button does. #Formation #Formation3D #3D #Polygon #3Dartist
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Finally got the last bug out of the cut tool, so you can go full crazy slice and dice on a polygon.
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Wishing I was at Siggraph! Such amazing work by so many amazing people, I want to soak it all up like a sponge 😄
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Vertices quad planes are all nicely aligned and camera facing :) it’s been a productive week
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Custom edges, implemented and looking good 😊 #Metal #MetalShader
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Thanks @timd_ca I got the edges looking good, now to implement backface culling on them as I wrote it as a seperate pass.
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