SIMON (@SimonWeniger) header
SIMON (@SimonWeniger) profile picture

Design Engineer Prev: @tellidotcom, @mintgate_io, @leapdao, @0xhabitat

Berlin, Deutschland
Joined September 2012
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tested Runway 1.4 with 3 agents pressing play at the same time, from 3 worktrees of the same app all three answered within 15s, each on its own simulator, all three apps still running after before 1.4 they shared one session and closed each other's app 🫠
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the simple way to build dictation: record while you talk, transcribe when you let go. the longer you talk, the longer you wait sayso transcribes at your pauses while you're still talking. let go and ~0.3 s is left, however long you spoke
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Runway isn't only for the simulator. plug in your iPhone and press play, or run Mac apps right on the Mac same window, same logs, same ⌘R. works with Xcode 27 too
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sayso comes out on Tuesday 📻 hold a key, talk, let go. words land in the app you're in, or fn ⌃ makes it a command free, no account, runs on your Mac. and the listening glow takes its colours from the mood of your voice
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Runway's main window is basically Xcode's welcome window grown up. borderless, app icon, search, your projects, Return to run ⌘R ⌘B ⌘U ⌘. all do what you'd expect. if you know Xcode, you already know Runway
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4 small things in Runway 1.4 your agent will notice: - no project argument needed, it uses the folder the agent works in - cancel actually stops the build - progress updates while it builds - busy project? it says who's using it and can wait for them
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shipping a paid Mac app solo: - SwiftUI, Developer ID, notarized - merge to main -> GitHub Actions builds, notarizes, publishes - Stripe as merchant of record (VAT handled) - Next.js site on Railway - one JSON file for update checks no App Store, no accounts, no license server
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in testing, Apple's on-device model read "Volume up is what the neighbours complain about" as a volume command 🫠 so sayso doesn't guess. your talk key types, fn ⌃ makes it a command dictation never waits on a model and never runs as one
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⌥⌘U in Runway runs every test in a project at once. all schemes, all test plans, local packages too failures show up with their message, so you (or your agent) know what to fix
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follow-up to the speed post: when nothing changed, ⌘R skipped the build but still reinstalled the app on the simulator. every single time Runway 1.4 skips that too: 0.87s -> 0.45s on a small sample app (deleted the app or the simulator shut down? it installs again)
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Apple Maps vs the thing i am working one
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most agent setups: the agent runs your app somewhere in a terminal and you read a summary at the end what I wanted: the agent uses the same window I do. same builds, same logs. I can watch, stop it or take over humans and agents sharing one tool
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I think the approve/reject screen is the most important screen in any agent product right now. and most of them still look like an error dialog from 2009
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until 1.4 some Runway errors were correct and useless: CLT selected instead of Xcode: "No run destination" iOS platform not downloaded: "No run destination" license not accepted after an Xcode update: "Build failed" now a setup check spots these and gives you a fix button 🫠
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“designing much faster than the others” — this so daft and makes it clear they don’t understand design at all. “Designing fast” (or slow) is just not a thing. If you conflate “producing ui by piecing together stuff” and “design” then the former (which is a form of assembly-line practice) can surely be fast or slow. What makes the practice of design challenging is not how to put a ui or poster together, it’s what the pieces are, what the message is, what is being communicated, how it all works together. So many of today’s “design” AI tools focus almost exclusively on the production part, on putting stuff together. I’d love to see an AI design tool that forms a deep understanding of a problem over the course of days or months and works like a creative partner. Call me on my bullshit, thinks about the whole, isn’t concerned really about the final arrangement of elements as much as it would understand the story and the message.
Revolut's designers are moving off Figma. Storonsky spotted one team designing much faster than the others. What they did: 1. Gave an LLM Revolut's design system at the code level 2. Prompted it to build new flows on top of that system 3. Got a live interface they can click through on a laptop or phone, instead of static frames Result: 3-4x faster. Now he's pushing it to every designer at Revolut. His job, as he describes it: find what works in one team and spread it across the company. Full breakdown here: productmarketfit.tech/p/revo…
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measured how long Runway takes to get an app on screen and found hardcoded waits in my own code 🫠 Mac app, warm ⌘R: 2.5s -> 1.5s iOS, first ⌘R after reopening Runway: ~4.5s -> 1.9s the compile is xcodebuild. the waiting around it was on me
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Apple's Mac launch is supposedly this week, press hands-on in LA on Wednesday. rumor is a touchscreen MacBook Pro with OLED if that's real, every tiny toolbar button in every Mac app suddenly has to work with a finger. kind of excited, kind of dreading it
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next thing I'm shipping: sayso, a radio to your Mac 📻 hold a key, talk, let go. the text lands in whatever app you're in hold fn ⌃ instead and it's a command: "open Safari", "volume down" no wake word, no chat window, all on your Mac
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AI Week Frankfurt starts today at The Squaire, runs till Friday people always say Frankfurt = banks. there's honestly a lot more AI stuff happening here than you'd think. anyone going?
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if your agents work in git worktrees: Runway shows every checkout as its own line under the project, with its branch press play on any of them. each one builds and runs on its own, with its own logs. no reopening the project in Xcode per worktree
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