Anton (@Sjupp) header
Anton (@Sjupp) profile picture

Game dev, He/Him

Gothenburg, Sweden
Joined November 2009
Photo by Anton (@Sjupp)Photo by Anton (@Sjupp)Photo by Anton (@Sjupp)Photo by Anton (@Sjupp)Photo by Anton (@Sjupp)Photo by Anton (@Sjupp)
Hello! I'm looking for playtesters for my magnet puzzle platformer. You should have: - A PC or Mac - The ability to record your screen and voice Please say hi if you're interested!
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lmao, my coworkers spent the entire day with this exact problem. In our case, it was a beaker cork going rogue.
One of the New Blood QA members and I just spent like 5 straight hours fixing one of the most cursed bugs of our careers. All started with this message about how nothing was being interacted with in the lighthouse area.
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Two million people, half of them children.
Israel Defense Minister Yoav Gallant: "I have ordered a complete siege on the Gaza Strip. There will be no electricity, no food, no fuel, everything is closed. We are fighting human animals and we will act accordingly."
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It's wild to see several celebrities you'd thought to be reasonable people suddenly come out in support of Israel.
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Jazz Jackrabbit vibes
This is how Luigi’s mansion music should sound. The new ones have fine music but I miss this vibe can we run that back
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lmao, fuck off
Today we announced a change to our business model which includes new additions to our subscription plans, and the introduction of a Runtime fee. We wanted to provide clarifying answers to the top questions most of you are asking. Yes, this is a price increase and it will only affect a small subset of current Unity Editor users. Today, a large majority of Unity Editor users are currently not paying anything and will not be affected by this change. The Unity Runtime fee will not impact the majority of our developers. The developers who will be impacted are generally those who have successful games and are generating revenue way above the thresholds we outlined in our blog. This means that developers who are still building their business and growing the audience of their games will not pay a fee. The program was designed specifically this way to ensure developers could find success before the install fee takes effect. We want to be clear that the counter for Unity Runtime fee installs starts on January 1, 2024 - it is not retroactive or perpetual. We will charge once for a new install; not an ongoing perpetual license royalty, like revenue share. We looked for ways to lessen the impact on developers, and provide ways to bring the Runtime fee to zero. If you’re using any of our ad products, Unity Gaming Services or cloud services, etc. please contact us to discuss discounts. We are actively listening to and following your questions closely. Please review our FAQ (on.unity.com/3PAiqHH) on today’s announcement. We also invite you to continue to discuss these changes with us on our forums: on.unity.com/3RmyLRx.
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King
Only Up! dev removes game from Steam for "peace of mind" gamedeveloper.com/business/o…
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Path of exile stream turns out to contain a talk on shader techniques? nice
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What the hell happened to Tweetdeck?
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And now tweetdeck is starting to fail as well. The End Times.
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I'd hate to go to the new jack joint but I really don't vibe with how cohost feels.
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Tower Defense / Puzzle game where the ’creeps’ are heroes and the ’towers’ are monster camps, inns, etc. You goal is to level / prepare the heroes so they can defeat whatever is at the end of your maze.
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nintendo devs: works tirelessly and exhaustively for 6 years straight, implementing new and thought-provoking game mechanics into Tears of the Kingdom for players to explore the players:
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really hate to see waypoint go
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I forgot how much fun CS:GO is when you're running a full stack
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!
Today we're excited to announce Counter-Strike 2. Counter-Strike 2 is an overhaul to every system, every piece of content, and every part of the C-S experience. First, let's talk about smoke grenades:
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Home sick with nothing better to do than absolutely demolishing my duo lingo leaderboard
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