Anton retweeted
Hello!
I'm looking for playtesters for my magnet puzzle platformer. You should have:
- A PC or Mac
- The ability to record your screen and voice
Please say hi if you're interested!
lmao, my coworkers spent the entire day with this exact problem. In our case, it was a beaker cork going rogue.
It's wild to see several celebrities you'd thought to be reasonable people suddenly come out in support of Israel.
lmao, fuck off
Today we announced a change to our business model which includes new additions to our subscription plans, and the introduction of a Runtime fee. We wanted to provide clarifying answers to the top questions most of you are asking.
Yes, this is a price increase and it will only affect a small subset of current Unity Editor users.
Today, a large majority of Unity Editor users are currently not paying anything and will not be affected by this change. The Unity Runtime fee will not impact the majority of our developers.
The developers who will be impacted are generally those who have successful games and are generating revenue way above the thresholds we outlined in our blog. This means that developers who are still building their business and growing the audience of their games will not pay a fee. The program was designed specifically this way to ensure developers could find success before the install fee takes effect.
We want to be clear that the counter for Unity Runtime fee installs starts on January 1, 2024 - it is not retroactive or perpetual. We will charge once for a new install; not an ongoing perpetual license royalty, like revenue share.
We looked for ways to lessen the impact on developers, and provide ways to bring the Runtime fee to zero. If you’re using any of our ad products, Unity Gaming Services or cloud services, etc. please contact us to discuss discounts.
We are actively listening to and following your questions closely. Please review our FAQ (on.unity.com/3PAiqHH) on today’s announcement. We also invite you to continue to discuss these changes with us on our forums: on.unity.com/3RmyLRx.
King
Only Up! dev removes game from Steam for "peace of mind"
gamedeveloper.com/business/o…
Tower Defense / Puzzle game where the ’creeps’ are heroes and the ’towers’ are monster camps, inns, etc.
You goal is to level / prepare the heroes so they can defeat whatever is at the end of your maze.
Anton retweeted
nintendo devs: works tirelessly and exhaustively for 6 years straight, implementing new and thought-provoking game mechanics into Tears of the Kingdom for players to explore
the players:
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huh
That blanket NDA you signed years ago to get severance? It's void now, according to the National Labor Relations Board.
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