SmeeperDev (@SmeeperDev) header
SmeeperDev (@SmeeperDev) profile picture

Game designer at an AA studio by day, indie dev by night 🌙 Making fantasy games where you can mess with the world, plus tools for environment artists 🛠️ :)

Australia
Joined December 2024
Photo by SmeeperDev (@SmeeperDev)Photo by SmeeperDev (@SmeeperDev)Photo by SmeeperDev (@SmeeperDev)Photo by SmeeperDev (@SmeeperDev)Photo by SmeeperDev (@SmeeperDev)Photo by SmeeperDev (@SmeeperDev)Photo by SmeeperDev (@SmeeperDev)Photo by SmeeperDev (@SmeeperDev)Photo by SmeeperDev (@SmeeperDev)Photo by SmeeperDev (@SmeeperDev)
a little look back on october :) went from green and red blobs to my own voxel terrain in unreal. real world cliffs, a sea, and magic to rip the ground up and throw it about. pretty happy with how far it came November goals: stay tuned for more magic! :) #gamedev #UnrealEngine
1
21
978
new spell: fire :) gave my mage a flamethrower and the grass immediately regretted it #gamedev #UnrealEngine
6
112
Deer update progress report! they kinda almost look like deer now :) the animation is still a bit scuffed tho... #gamedev #UnrealEngine
2
7
351
prototyping blockouts for the water spell. 1 or 2? :) #gamedev #UnrealEngine
15
495
how i got the sea to feel real :) Unreal’s built-in water uses gerstner waves, which look a bit too tidy and start repeating up close. so i worked on my own ocean (FFT, for those curious) it adds up thousands of waves every frame, from long rolling swell down to tiny chop, sized the way real wind makes them (using JONSWAP spectrum). it’s split into 3 layers so (hopefully) you never spot it repeating the foam isn’t painted on either. it shows up where a wave folds over itself, which is exactly where real waves break, then it drifts off and fades and depth sets the colour: turquoise over the shallow sand, deep blue where it drops off, and it meets the beach cleanly right down to the pebbles hope you like! #gamedev #UnrealEngine #techart
5
4
52
2,091
a lil sneak peak at a new spell ive been working on in the background for the past lil while (still not happy with its animation so subject to change :D )
1
87
added some deer so the world feels a bit more alive. they uh need some work :) #gamedev #indiedev
6
31
1,317
working on a game where you can mess with the world using magic. the terrain’s my own voxel system in unreal, so anything you rip out of the ground is actually gone from it :) #ScreenshotSaturday #gamedev
2
15
486
my first attempt at making the sea feel more real. swapped the flat water for a simulated ocean with swell and whitecaps, finally starting to look like a coastline :) what do you think it’s missing? #UnrealEngine #gamedev
6
1
81
3,272
started hooking magic up to my voxel terrain. ripping chunks out of the ground and throwing them about has always been a dream game idea for me :) what spells would you use to mess with the terrain? #UnrealEngine #gamedev
3
15
468
been building a Blender add-on that snaps modular pieces together, so i decided to build a whole town with it 🏘️ it’s called Kitbuilder and it’s coming soon to Superhive, follow along if you want it! which building should i show built start to finish? #b3d #gamedev
3
11
236
made a short teaser for it on utube too :) youtube.com/watch?v=YedY0s4k…
13
rebuilt my voxel terrain generation in Unreal to use real world data, plus new materials and lighting 🌊 26 oct vs 28 oct. what do you think it’s missing? #UnrealEngine #gamedev
6
15
755
been learning voxel terrain in Unreal and it’s finally at the point where i can dig craters and carve out trenches in real time 🕳️ still lots to do, what should i add next? #UnrealEngine #gamedev
2
16
520
what kind of game would you want to see this tech in?
2
54
SmeeperDev retweeted
Some beauty shots from todays work beautifying the meadows level in Ants TD!
1
1
3
38
Starting to replace the blockout assets with some home grown assets using the kitbuilder tool i made in blender :) what do you think of the home town and the goblins so far? #indieDevs #IndieGameDevs
1
4
117
havent ever posted up a video of crownroad, so here is some recent gameplay footage i shortened down :) let me know what you think? are there any features you would want in a medieval trading game? #indiegame #IndieGameDevs #tradingGame #Crownroad #indieDev
1
1
5
162
Music: "Suonatore di Liuto" by Kevin MacLeod (incompetech.com)
42
Heres a speed build of me putting together a industrial style building using the modular pieces i made plus a modular toolkit ive been working on! my modelling sucks but as a level designer i am learning so much! #blender #indiegames #indiegamedev #3dartwork #gamedev
2
12
415