Solace Crafting's visual update continues, gradually reshaping the game's visuals and atmospheres (here with some of the "green biomes). While the game does not turn away from its old school roots, more vivid colors and richer atmospheres serve the cause better.
On we go!
Ogre slap! Part of the fun in the recent months has been to infuse more life into Solace Crafting's gameplay with more reactive feedback and mechanics to make it all feel more alive and weighty. Screen shake on steps, dust, flash on hits, Wind mechanics... we've been at it!
Completely remastering a live game... Not sure it's been done many times before! But Solace Crafting needs it and the players, well, deserve it! So that is what we're up to! Visit us on Steam to learn more through our Producer Letters! store.steampowered.com/news/…
Added head tracking and chat bubbles today to go with the randomly generated towns I've been working on. Next up is more animations, maybe facial expressions, and then I want to start toying with movement... in a procedural world am not sure how that will go... #gamedev
Solace Crafting v1.0 - Now Live!
6 years solo development and a whole lot of coffee! Check out the full announcement on Steam:
store.steampowered.com/news/…
#gaming #indiegame #indiedeveloper
Solace Crafting - 1.0 Release Trailer
(we're almost there!)
youtu.be/q0Tzq9v-PpE via @YouTube
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Dual wielding and two-handed weapons, now live in the latest update! We're up to 513 achievements. Updated player animations. All together with a side of bug fixes. #gaming #indiegames #indiedev
A selection of beards now available for all your lumberjack and dwarven needs! Just one of several upgrades to character creation.
#gaming #indiegames #indiedev
Some of the new female faces available in our character creator. Not only are the models much higher quality, I've been able to add in a lot more choices for hair and faces, and am working on facial hair for men right now =D
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