SpinyLine retweeted
Replying to @_mayaamano
SpinyLine retweeted
Luminescent Marina
timelapse: youtu.be/x1LP7BDrFm4
I think people forget that when you c0mm an artist, you're not just paying for a drawing. You're paying for their time, effort, process, and dedication. You're paying someone to set aside their time to create something specifically for you, and I think that should mean a lot.
SpinyLine retweeted
I miss when VAs actually played with their voices to change it’s pitch and inflections, to actually PLAY a character.
This is my big issue with modern dubs for the past several years, it’s a combination of bad direction and poor casting. “Dekufication”, per say.
SpinyLine retweeted
hello dear friends i am promoting this project right now and i ask everyone to try this and report bugs and help the project get better
hello, it's out ayla6.github.io/megami-ibunr…
megami ibunroku persona ps1 translation with the psp script but actually all of the psp script!
SpinyLine retweeted
hello, it's out ayla6.github.io/megami-ibunr…
megami ibunroku persona ps1 translation with the psp script but actually all of the psp script!
SpinyLine retweeted
sorry for using this to advertise mine but it's literally that but better (it's a fork)
ayla6.github.io/megami-ibunr…
In the comment section of Megami Ibunroku Persona's page on CDRomance, one person seemed so upset over the dogshit Claude generated MTL of the game that they made a patch that ports over the PSP script. I have no idea if it's vibecoded or not however
drive.google.com/drive/folde…
SpinyLine retweeted
Descobri que tem um patch que bota o script de psp na versão de ps1 do persona 1 de ps1. Vou me arriscar nele que sinceramente ta um trampo do caralho jogar isso em japones kkkkkkkkkkk
SpinyLine retweeted
Contrary to the belief of P5 fans, video games are art, not a sports team. Homogenization is inherently bad when it snubs the identity of all but one of the games in the series.





















































